Religious Beliefs

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Once the People's Republic of Mar Sara, settled by the fabled Starsearchers, Mar Sara was long one of Shireroth's farthest-flung colonies before now finding its way into the Bovic Empire.

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Vilhelm Benkern
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Religious Beliefs

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The history of Mar Sara is a story of cultural diversity. From ancient times, the island has been invaded, colonised and subject to foreign powers. Each has left its mark, and the island remains a patchwork quilt of religious beliefs. Each nation and culture explains the universe in its own way; many are wrong, but several have found their niche among the people of this island. The three main faiths that have lasted are: Kop'mar, the native belief system; Cedrism, in various forms, brought by waves of Shirerithian immigration; and Matbaic Orthodox, the faith of Matbaa. Atheism and the Bacchic Rites are modern arrivals that have yet to root themselves deeply in the people of Mar Sara, but together these faiths make up over 3% of the population of the island and are growing.

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Source: Census undertaken by Institute for Mar Saran Geography and Climatology, 4680 ASC


Kop'mar
Kop'mar is the oldest and most popular religion on the island. It has a rich body of folklore relating to the origins of the island. Adherents of the faith revere a triumvirate of powerful warrior-gods, called Xultan, Jacurutu and Shala. They reigned over the island and each one is associated with a particular great power, which they all shared; and each controlled an army of daemons. Xultan was able to form and reform land masses to his will and transform the flora and fauna that occupy it. He commanded the Myconids, men who grew out of the ground like mushrooms. Jacurutu was able to perform spectacular sun miracles, affecting the length of the day and the potency of its rays. He commanded the Pantherfolk, ferocious half-felines. Shala could control the rain, winds and the sea. She commanded dragons.

These three gods elevated man from his animality by giving him three competencies: that of association and empathy with his fellows, beyond base instincts seen in animals with regards to their children, just as Xultan, Jacurutu and Shala who came from different ends of the universe but loved one another as brothers and sister; that of technology, by giving him the bastardised power of Xultan to make tools from the earth, to make false night and protection during it by creating buildings as a homage to Jacurutu, and the ability to build ships to tame the wild seas which Shala could command with his mere thoughts; and above all a comprehension of the gods themselves, which animals could never have. For some, much-disputed reason, the three gods left Mar Sara. Some say because they wanted man to govern himself, either to prove his worth or (knowing we would fail) for their own sport; some nationalists have said that Shirerithians killed them. Either way, all Kop'mar look for the return of these three gods which will signal the end times, when all lands of Micras but Mar Sara will burn and all true believers will join the three gods in the stars for eternity.

Worship is led by local elders of lore, and great emphasis is placed on knowledge and understanding in Kop'mar as the unifying element behind the three gifts of the gods. There may be one elder in a small village, or several, depending entirely on their competence; and villages that adhere to Kop'mar have been known to disband entirely because of a lack of knowledge, and their residents go roving for a new elder. The religion is very localised and there is no centralised structure. There were historically three Grand Elders, one with knowledge of Shala (on the west coast), one of Xultan (on the east coast), and one of Jacurutu (north-east coast). The shrine to Shala remains, but there has not been an elder there for thousands of years. The shrine to Xultan has been impenetrable for an even longer period, because all those who approach it are seized with headaches, sickness and inevitably death (some say a sign of man's unworthiness). The shrine to Jacurutu was brought down by an army of Matbaic fanatics shortly after their total colonisation of Mar Sara. Today its adherents are spread across the island, and can be found as often in villages as large cities.

There is a distinct sect within Kop'mar, distinguished because it adds a fourth, primordial creator god, called Huub. Even within this sect there are disagreements as to his nature. Some say he was the father of the three gods, and that he granted them their powers. Others say they were his servants who betrayed him and cut out his heart, sharing it between them and eating it to gain a portion of his power. It has its own Grand Elder in Augustgrad, which Huubist lore states was his seat as true sole god-ruler over all of Mar Sara. Huubism is prevalent mainly in the south of the island, concentrated around the capital city.

Cedrism
Cedrism was brought to Mar Sara by Shirerithians and its priests and followers have dedicated much time proselytising the local Kop'mar. Their main thrust was that Xultan, Jacurutu and Shala were all gods of the Cedrist pantheon- Terra, Ra and Mo'll respectively. These are just different names for the same god; and other elements of the Kop'mar faith are incorporated in Cedrism, for example by revering Gaelen as God of technology. This movement always had very limited success but steady immigration and the evolution of a County bureaucracy that favoured Cedrists over Kop'mar have led many native Sarans to convert.

The Cedrists of Mar Sara themselves differ from those of mainland Shireroth in two key respects. Firstly, an idea was introduced by converts from the Kop'mar that Gaelen did not quite capture the essence of the gifts offered by those gods, and since a dialogue was opened, eventually the Cult of Zahnrad, God of Tools, was established and recognised in Mar Sara. A great shrine to Zahnrad competes with the preachings of the Grand Elder of Huub in Augustgrad. Secondly, a particular aspect of modern Cedrist philosophy is missing; or rather, a widespread mistake or misconception, once corrected, was never corrected in Mar Sara. This occured during the second wave of Shirerithian immigration after 3200 ASC, a colonisation of the north that went awry after the Landsraad withdrew approval. Alongside these events, the Rahikkalan Rejection was taking place. Eminent priests and philosophers debated core tenets of Cedrist belief with regard to the 'Immoti', and it was eventually agreed that it was a misunderstanding of the prophesies. Now, those adventurers who eventually settled in Mar Sara, having left before this took place, were unaware of it, and so were the priests that accompanied them; but further, they were joined by Shirerithians who fled that they perceived to be a danger of persecution for sticking to their beliefs in the Immoti. Therefore, though modern Cedrism has a place in Mar Sara, the majority of the believers still adhere to this heresy.

Cedrism is also found across the island, but primarily in the south, where the Counts have long guarded their rights and given them preference over other religious groups.

Matbaic Orthodox
Between 2499 ASC and 3181 ASC, the entire northern half of Mar Sara was controlled by Matbaa. Both in its Zatriarchate and Ecumenical Synody forms of government, that nation was a highly fanatical theocracy, where religious minorities were viewed as a 'To-Do list' (the exception being Christian minorities such as the UCS). Now, I have already mentioned before that certain RL Christians in micronations strongly object to Christianity on Micras, not I feel in a 'this-is-blasphemy-please-stop' way but more 'this-doesn't-make-sense-and-you're-talking-about-my-RL-religion-here' way. I really don't see much difficulty with having Christians on Micras but I am not really best placed to explain all of that, especially given that Matbaa is dead, and so I will just say: don't worry precisely what 'Matbaic Orthodox' is. It's an Orthodox religion, so they claim adherence to some old position. Be that Christian or not, for story purposes, the only relevant facts are that they are awaiting the return/arrival of someone holy, which applies to many religions in RL anyway. With that said, the Orthodox Church spread in the north like wildfire, primarily because where the first settlers landed, small kingdoms were established and they were eager to spread the faith by the sword. Later, after the Zatriarch's arrival and the bringing of an end to such strife, theological conversion was attempted and seemed to prove very successful. (Xultan, Jacurutu and Shala were explained as three parts of some kind of... Trinity? And there was definitely something about resurrection or return...) However, after the state failed, old practices wormed their way into the fore again. Matbaic Orthodoxy was so closely tied to the state - it was useful for many reasons, including trade, good government, etc. so people were encouraged to convert. Once those benefits went away, the Elders whose followers had waned proselytised right back and were able to restore many to the Kop'mar faith.

Matbaic Orthodoxy was highly hierarchical (check out the clergy's garments!), but post-Zatriarchate, the sole religious authority for the Diocese of Suryo was the Bishop of Suryo (see Diocese map here, note Cathedral "Mar Kyriakos" location close to New Gettysburg/Yira), who the Anticans tell us was still whipping up rebellion during their insurrection in 3400 ASC (Octavius' awesome backstory). He remains to this day the figure of religious authority for Orthodox followers (primarily, but not solely, ethnically Matbaic), who are for the most part to be found in the areas of Matbaic settlement in the far north of the island. Abbots retain virtual independence from him in the monasteries that dot the central mountains, but pay lip-service to him as possibly the only Bishop left. Though the Zatriarchal Colony of Kefr Zeh was once considered part of the Bishop of Suryo's ecclesiastic jurisdiction, no contact has been made with those colonists since Matbaa collapsed.

Bacchic Rites
The Rites were brought to Shireroth in 3569 ASC and in 3573 ASC, at the Bacchic Debate it was agreed that the Cult be limited to the boundaries of the Duchy of Yardistan. Its followers, few in number, flocked to Mar Sara because of its pluralism and protection of religious rights. The other major place of worship is the Temple of Dionysus on the island of Yardistan. The capital city of Augustgrad houses the Shrine to Bacchus Zoros, and that is the location of the majority of the Cult's followers on Mar Sara.

Atheism
Atheism was brought to Mar Sara in 3348 ASC by the Anticans, who have never been big on espousing a religion. The following story describes the first contact between Mar Sara and Anticans.
Anash groaned. The village fool was right. Usually, when Jujar said something, you ignored it or safely believed the opposite. When he said that great metal boxes had landed at the beach and blue men were unpacking a city from it, Anash had originally opted to ignore him. But Jujar kept on and on, and would not relent, so Anash- being the man of science that he was- agreed to go have a look and prove that there were no such thing as blue men or metal boxes containing them. For that matter, cities could not be unpacked. They grew, and died, like people.

However, clear as day, Anash could see hundreds, nay thousands of men in blue uniforms working on what appeared to be a city half finished. It wasn't half there, half not; this wasn't a city being built; there were huge buildings, the like of which had never been seen in this stretch of north Mar Saran coasts, fully completed, with one particularly grand-looking building even covered in winding vegetation not native to this island. Large swathes of nothing occupied the space between these buildings, while the uniformed men pottered about between them with measuring tapes. Anash knew what was going on. Another country had come to claim Mar Sara as its own, and he knew the drill well. He put the heavy, pearl-laden cross that hung around his neck on a chain underneath his cloth shirt and proceeded down the hill, with Jujar in close pursuit. After he got closer, he was able to see a road sign, in several languages unknown to him, but in the tongue of Shireroth the words: "WELCOME TO SANT MATEU! Population: Don't know yet!"

After a few minutes Anash was close enough to call out to one of the blue men. He looked up, dropped his tape measure and shouted, "First contact!" He ran up to Anash and saluted. In horribly accented Shirerithian, he declared, "Petty Officer Hart of the SS Syren!" Anash feebly returned the hand gesture and said, in even less intelligible Shirerithian, "After this sun, you to here stay?" Hart gave him a quizzical look, then addressed him in the Saran tongue. Anash learned that indeed these people in blue uniforms were here to stay, and were building ("reassembling") a great city here for their people. So Anash's natural new question was, "So what is your god?" To which Hart replied, "God? I don't have a god. I think we may have a Norse fellow aboard..." No god? Anash thought. "But who will be OUR god?" stressed the confused Mar Saran. "Whoever you want him to be, I suppose," replied Hart. Anash gave this some thought, and inquired, "Could... I be god?" Hart, tiring of these questions when he had so much measuring to do, said, "Yes, you probably are. Now please leave the Exclusion Zone, and tell your friends not to penetrate the perimeter." Dazed, then joyful, Anash explained to Jujar what had happened. Afterward, he cracked his pearl crucifix and left it lying in the dirt, and went back to the village to tell everyone he was god.
Vilhelm Benkern DEOMI, Member of the Order of the Dragon, Silver Swan, Red Dragon
Dirigent of Musica, Count of Mar Sara
In Aryasht Prapta Vrteti, former Prince of Aryasht; Zaila Vrteti, Norfolknath
In Elwynn Benjamin Sebasokrator Timothy Quentin Kern, Duke of Raikoth
In Khalypsil Representative of the Wisdom

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Octavius
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Re: Religious Beliefs

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Why do I suspect this Anash had a bad end?

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Vilhelm Benkern
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Re: Religious Beliefs

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The Grand Shrine to Zahnrad
As described in 4700 ASC

On the north side of the plaza of the Spirit District of Augustgrad, among other religious missions, temples and chapels, stands the grand shrine to Mar Sara's local Cedrist deity, Zahnrad. He is the god of tools, divided into three categories - the tools of the gods, shrouded in divine mystery, used to alter the world; the tools of man, used to enhance his life and in eternal pursuit of finer tools; and the tools of lesser creatures, such as monkeys and birds, used for their primitive ends. The shrine is separated into three distinct levels to mirror this hierarchy. But first, the visage of the building must be noted. The whole gatehouse, housing the antechamber, is carved from a huge slab of limestone; as if springing from behind this slab, the rest of the building rises to a bottleneck where it concludes with a narrow tower. Turrets jut out up the length of the tower and the sharp eye can perceive slits of windows revealing the occasional flash of light and flesh. The two 12ft wooden gates are couched within a cog carved into the stone's face. They are flanked by a pair of smooth alabaster pillars that reflect the sun's rays across the square. The doors are reinforced with iron bars from within and, on its face, is covered in intricate metalwork from top to bottom. At the bottom are the flora and fauna of the island, both legendary and real: aurochs, pantherfolk, myconids, fir trees, apple trees, vines, olive trees, dogs, penguins, oysters, whales, dolphins, porpoises, coastal walruses, and moving further up the doors, hawks and fig trees brought by the Matbaics, mountain goats between herbs and bushels of wheat, and this section culminates in two dormant dragons. Their heads are turned up towards the centre, where are depicted four men, sinister one in a robe bearing a telescope, one in an apron holding a hammer, dexter one topless figure with a pick and the last a shepherd pointing his crook down from a hawk resting on its tip to a dog lying with its eager tongue lolling and its back legs bent in a preparatory pose. Above this, the sides of the top of the door are filled by two large mountains, curving finally at the very top in towards the immediately recognisable face of the god, which shall be described in greater detail below. These doors are shut from dusk until dawn and require six stout lay servants of shrine to open them every morning.

The antechamber is relatively bare compared to the grandeur of the building's exterior. The semi-cylindrical room is bare except for a large cooking pot in the middle of the room, regularly refilled during the day the shrine's kitchens, and one banner on each wall displaying the Cult's symbols. The broth simmering all day is provided for the hungry poor and any other visitors to the shrine. The colours displayed are white and burgundy with a black outline, charged with a eye with a cog for an iris. In this chamber, a cult acolyte will welcome visitors; he is able to tell them all about Zahnrad, the Cedrist pantheon generally, the history of the Cult, how to join, and the services it provides. The best way to find out about those holy offices is to explore them and experience them yourself. Another door leads you into the Glorious Central Hall of the Tool God. The Hall is a great spiral staircase around its edges leading up, conch-like, to the tower. Stretching up from the ground floor to the middle levels is the Colossal Statue of Zahnrad. This huge statue is variously made up of glass, obisidian, black marble, wrought iron, gold, whalebone and ivory. The statue and the whole room with it is illuminated by a system of mirrors and skylights. His two legs root him firmly and powerfully to the floor, right foot before left and his knees bent in an attack pose befitting such a powerful deity. Votive offerings of raw materials for crafting are placed solemnly between his toes at dawn. From his torso reach out his great eight arms. Two on each side clasp the stair at various levels, a sign of the constant influence of the god in the lives of the cult followers; between his knucles, offerings are placed daily at dusk, a sample of the completed works of the day. The other four arms carry the tools representing his gifts to mankind: hanging down, ape-like, is a left arm holding a stick, used by the advanced fauna of the world who provide sustenance and an opportunity for reflection to man; in the middle are his gifts to man, his left arm holding a hammer representing the crafts that followers of the god use to sing his praises, and on the right he raises up an astrolabe representing the tools of higher learning and man's celestial aspiration, encouraged by Zahnrad. These tools are all embellished and giled with exquisite precision, the utter expression of the art inspired by the god, indescribable for the complexity of the gem-laden designs that cover each. Ivory, brass, gold and silver are all subdued by curved bands of glass and sapphire imported from the northern homeland, genesis of Cedrism and birthplace of Raynor. Finally, he bears aloft the Toothed Mace. This is his morning-star, the vessel of the light of technology; but instead of spikes at the ball-end of the club, the mace is orbited by four cogs. This weapon points to the heavens where he resides and the tower where his followers consider his celestial aspects and gifts.

Amidst all of these divine offerings and symbols of power, the face of the god draws the eyes of the viewer in. Though the arms reach out around him and his sharp glass toes point directly at the visitor as he enters, it is the purity of expression on his face and the slight downward tilt of his marble neck that truly arrests. His obsidian lips curve slightly at the ends, not in amusement but in concentration and latent satisfaction, the hallmarks of the master of his tools. And yet he leads man by example: those who attempt to praise him by crafting wonders from the minerals of the earth, or learn the secrets of the skies using his tools, must never be satisfied with their creations or discoveries, because the endless pursuit of perfection is the best way to dedicate one's life to Zahnrad. His cheeks at once seem taught and smooth, but belie a hint of disappointment in a droop in the jowls. His eyes are a light marble and slightly pointed, a manifestation of his Saran and Shni heritage. His eyes are not visible; they are covered by a pair of guardian lenses, attached to a frame which creats a fork resting on his proud, bent nose and curves all the way around his head to meet at the back. The frame has the appearance of leather or some other organic material but is in fact hammered bronze inscribed with gold. The two lenses, these protective escutcheons, are in fact huge gemstones of inestimable value. Perhaps not even the Counts or Dukes of this land could afford to buy them: they were the culmination of one hundred years of mining by Zahnrad's followers and were obtained free of any charge but blood and sweat. Zahnrad's left eye is obscured by an emerald of deepest green; his right, a golden topaz. These priceless jewels were extracted from the earth by acolyte-miners; they were given one thousand and one facets each by Priest-Cutters; they are polished and oiled by the novices of the Cult once a week as part of their usual regimen of praise to the God, and other duties related to the cleaning and maintenance of the colossal statue are performed by them on a rotating basis unless the duty requires special expertise. In this way, even the youngest initiates are acquainted with one of the greatest achievements of worship on Micras. This unique statue stands as eternal testament to the God's power, his gifts, and the noble work of the Cultists who follow his path.

But, to return from this digression, the Central Hall has several doors leading off from it. On the ground floor, there are three. At the furthest end of the room, behind the statue, is a round wooden door. This leads to the kitchen, wherefrom comes the broth which fills the cooking pot in the Antechamber, in addition to hundreds of other fine dishes for the Cult's followers and esteemed visitors. Zahnrad does not look favourably on gluttony, for it obstructs his worship through premature death and a life of strained hardship; further, it belies a lack of discipline, which is vital to cultivating one of the crafts or skills held in high esteem by the god. However, cooking utensils are considered holy along with all others, and man must eat; therefore Zahnrad has given us the capacity to eat well, if only in moderation. The kitchens themselves continue underground via a spiral staircase, and below the Priest-Cooks have their dormitories, considered a very good place for a novice to be stationed due to its close proximity to heat and food. Back on the ground floor of the kitchens, there is a door at their far end leading outside. Here in the large, high-walled back gardens of the Shrine, Garden- and Livestock-Monks toil every day to procure many of the vegetables, fruits, herbs and meats used up every day by the kitchen. Theirs is a hard lot, but one which is good for the lungs and muscles and exposes them to large amounts of natural sunlight. It is usually the reserve of those novices entrusted to the Shrine by noblemen who find their bastard sons too stupid to bear, or waifs whose education and capacity for learning were stunted at a young age by abuse or drink, but over the years a good level of knowledge is cultivated amongst them like a hard-to-grow but much-desired crop.

The other ground floor doors lead to chambers dedicated to the use of tools by lower life, specifically animals. Behind the left door we find the Menagerie and Primate House, where birds and apes show their skill in gaining food through the use of rocks and sticks. Bears, dogs and elephants are kept in a zoo dedicated to the furtherance of knowledge about the abilities of animals. There are many theories as to exactly how Zahnrad regards them: are they sacred vessels like humans? Are they a distorted mirror for man to look at as if he were god? Or are they evolving into man? The last solution is somewhat heretical, unless it is diluted with the suggestion that Zahnrad has preordained or is actually encouraging this evolution. (This is not to deny actual evolution of animal species but the quality of use of tools, which Cultists regard as sacred.) On the other side of the hall lies the great Aquariums where animals of the sea- cephalopods, fish, and the mammalia such as otters and dolphins. Here in great fresh and sea-water pits swim these geniuses of the deep blue. Originally, these two Animal Chambers as they are known were used for significant study of the zoological, but now they are mostly just exhibits of the use of tools by animals which are maintained by Aquatic-Novices. The primary study of animals, both marine-based and those on land, happens in situ, with help from scientists from across Shireroth and also the Institute of Mar Saran Geography and Climatology. There is a significant amount of religious and scientific discourse now, emanating primarily from the Shrine but also the University of Mar Sara, on the 'animals as tools' thesis which identifies the biological, evolutionary devices produced in animals - this snout, this quality, this foot - as possible manifestations of Zahnrad's gifts. This theory however has not been officially accepted by the Cult as a whole.

Moving up one of the circular staircase which stretches behind the grand statue in the main hall, on reaching the first floor, we find the Halls of Craft.
Vilhelm Benkern DEOMI, Member of the Order of the Dragon, Silver Swan, Red Dragon
Dirigent of Musica, Count of Mar Sara
In Aryasht Prapta Vrteti, former Prince of Aryasht; Zaila Vrteti, Norfolknath
In Elwynn Benjamin Sebasokrator Timothy Quentin Kern, Duke of Raikoth
In Khalypsil Representative of the Wisdom

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Vilhelm Benkern
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Re: Religious Beliefs

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Further updates to the Shrine.
Vilhelm Benkern DEOMI, Member of the Order of the Dragon, Silver Swan, Red Dragon
Dirigent of Musica, Count of Mar Sara
In Aryasht Prapta Vrteti, former Prince of Aryasht; Zaila Vrteti, Norfolknath
In Elwynn Benjamin Sebasokrator Timothy Quentin Kern, Duke of Raikoth
In Khalypsil Representative of the Wisdom

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Vilhelm Benkern
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Re: Religious Beliefs

Post by Vilhelm Benkern »

Funeral Rites of Mar Sara

1. Kop'mar. The island's native religion varies greatly - the four cults are not the only divisions. There are regional differences and practices and beliefs also vary according between rural and urban adherents. The religion has always been one where the beliefs of the current day are expounded by elders learned in history, mythology, and tradition, but each elder brings his own interpretation. That interpretation is not universally accepted by even the close followers of the most remote local elder. The three main cults (those of Jacurutu, Shala and Xultan) approached something like uniformity on some issues when their leadership was more centralised. Each cult was brought together by the Grand Elders, who are no longer produced; and furthermore the role of the Turnaj Klisbyr (the foundation of the modern University of Mar Sara) in bringing together the more senior of all cults was not insignificant. Those days are long past and today each Kop'mar believer has a great deal of discretion on issues of faith and observance.
Vilhelm Benkern DEOMI, Member of the Order of the Dragon, Silver Swan, Red Dragon
Dirigent of Musica, Count of Mar Sara
In Aryasht Prapta Vrteti, former Prince of Aryasht; Zaila Vrteti, Norfolknath
In Elwynn Benjamin Sebasokrator Timothy Quentin Kern, Duke of Raikoth
In Khalypsil Representative of the Wisdom

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