Practioner Mage (Authorised to practice spells from Class A, B and C, not authorised to create spells, not authorised to use spells for harmful purposes, not authorised to draw power from outside sources EXCEPT those authorised under subsection 6.3)
Creator Mage (As for Practioner Mage, and authorised to create spells)
Combat Mage (As for Practioner Mage, and authorised to use spells from Class D for harmful purposes when commanded to do so by duly constituted authority)
Archmage (Authorised to practice spells from Class A, B, C and D, authorised to create spells, authorised to use spells for harmful purposes, authorised to draw power from outside sources EXCEPT those forbidden under subsection 6.4)
Class A – Basic Effects
Spells producing the following effects:
Levitation (for moving objects)
Channel (for moving energy)
Mold (change shape of homogenous substance)
Morph (change shape and/or size of homogenous substance)
Illusion
Class B - Elementals
Spells affecting the following elements:
Air
Fire
Water
Earth
Electricity
Light
Class C – Advanced Effects
Spells producing the following effects:
Teleportation
Scrying
Enchant
Telepathy
Class D – Combat Spells
Spells affecting living creatures (including healing spells)
Spells granting limited sentience
Spells creating transfiguration or transmutation effects
Spells used to harm a creature (living or dead) or damage an object
Spells to cancel or limit the effects of other spells
Testing
To undergo a test for a Mage License, the applicant must be sponsored by a magical teacher authorised to teach the applicable licensing level OR provide two (2) character references.
They must then be able to perform the following spells on the day of their test. In all cases, multiple spells from one class must each be from different categories of spell for that class.
Practioner Mage: 3 spells from Class A, 3 spells from Class B, 2 spells from Class C. In addition, those not sponsored by a magical teacher authorised to teach the applicable licensing level must also undergo a test for precision and control, to ensure they will not cause harm, intended or otherwise.
Creator Mage: 4 spells from Class A, 4 spells from Class B, 3 spells from Class C and a spell of their own devising. In addition, those not sponsored by a magical teacher authorised to teach the applicable licensing level must also undergo a test for precision and control, to ensure they will not cause harm, intended or otherwise.
Combat Mage: 4 spells from Class A, 4 spells from Class B, 3 spells from Class C and 3 spells from Class D. In addition, applicant combat mages will need to undergo a test for precision and control, to ensure they will not cause unintended harm.
Archmage: Spell from every category of Class A, spell from every category of Class B, spell from every category of Class C, spell from every category of Class D, 2 spells of their own devising. In addition, applicant Archmages will need to undergo a test for precision and control, to ensure they will not cause unintended harm; and a test for energy drawing, to ensure they can do so in a safe manner.
Subsection 6: Sources of power (reproduced here for your convenience)
1. All licensed mages are authorised to draw power from their own bodies, as long as doing so will not cause lasting physical harm to them.
2. Applicants who have applied for the relevant learner license may draw power from other sources allowed under their license ONLY under the supervision of an authorised magical teacher for that level of license.
3. Licensed Practioner, Creator and Combat mages may not draw power from outside sources beyond their own body EXCEPT to draw power previously stored within stones or other authorised magical storage devices, and to draw power from a light or heat source belonging to them or that is a common good (such as the sun). They may draw from sources not mentioned from here ONLY where doing so will avert a nation-destroying apocalypse, and NEVER from another creature, living or dead, under any circumstances.
4. Licensed Archmages may draw on any outside power sources that belong to them or is a common good (such as the sun), EXCEPT for another creature, living or dead, which may NEVER be drawn from under any circumstances.