Zaee, hailing from the planet Adwavi and its colonies, are sort of humanoid, except for the wings and tails. They have weak but dexterous hands with two thumbs and three fingers each. Their tails are strong and can support their weight alone for extended periods; they're not really grasping appendages, but can be used to clumsily manipulate objects the way a human might use a foot, if they're not being sat on. Zaee feet are weak and toeless, and Zaee cannot stand on their legs alone for any significant amount of time. The typical gait involves pushing off with the the tail, landing on the feet, sweeping the tail forward between the legs to push off again, and so on (this is called "lolloping"). Zaee can walk in a conventional manner with something to hang on to, such as a banister or a cane, but this is not very comfortable.
Zaee have wings, which consist of powerful, tapering tentacles that emerge from the shoulders and have tough membranes stretched between them and parallel lines down the back and part of the tail. These enable prolonged flight, given adequate room - Zaee-friendly architecture which spans multiple floors usually has corridors stretching around a large open center, or landings on each floor open to the outdoors, and occupants fly from balcony to balcony. Hospitals, infant daycare, and other locations expected to be hospitable to Zaee who can't fly make use of ramps (stairs are impractical, but the ramps can be quite steep before an average Zaee has trouble lolloping up). The wing tentacles are strong, flexible, and sensitive, with better reach than the arms, and for any purpose for which the membrane itself wouldn't get in the way, they can be used to manipulate objects or pick things up. Zaee have a clear, hard extra eyelid under the outer opaque one; the clear lid is shed and regrown once every Adwavi year (1.2 Archipelago years) to protect the eye. The eyes have a double, concentric iris, the outer ring often a different color from the inner: the inner functions much like a human's, but the outer can contract on the inner enough to completely close the pupil, temporarily blinding the Zaee but protecting the eye from bright light more than the outer, opaque eyelid can alone. Zaee have long, movable ears, which perk up when the individual is agitated, excited, or alert, and droop when he or she is calm, tired, or unhappy. They are not a very sexually dimorphic species, and humans often cannot tell the difference between their males and females when they're wearing clothes unless the individual they mean to identify is pregnant; however, as a species Zaee have no nudity taboo (using clothing only for decoration, as humans use jewelry) and they often lollop about in the nude.
Zaee skin colors range through a variety of reddish-browns, and their hair is generally some shade of red or pink. Their irises (either) come in miscellaneous shades of blue, gold, red, and gray. They live about 250 Archipelago years given adequate healthcare, and are considered adults at roughly 45; they become able to fly when they are two or three.
Introduction to Zaee
Re: Introduction to Zaee
About Zaee Tech:
Zaee tech has not spread beyond the Zaee themselves. This is because (a) the ship, Kwa Mevwan, was a colony ship, not a research vessel, and contained no one who understood how to build most of the items, (b) reverse-engineering has met with little success because the tech is made with materials not readily available on Archipelago, and (c) the individual machines that were on the ship when it crashed belong to individual Zaee and are still in the possession of the original owners or their heirs, not their human neighbors. As the Zaee population grows, the odds that any given person has access to any given sort of tech is shrinking, but most of the machines that weren't destroyed in the crash itself have proven hard-wearing enough to still be usable. They are almost universally solar-powered, and so lack of fuel is not a problem.
Zaee have the following interesting technological advantages:
- Computing power (and miscellaneous computer peripherals). Mevwan humans do not have computers, but the Zaee do, and they have successfully networked them into a small-scale version of the "Koeen" (the interstellar information network that their civilization, and the others with which it was in contact, used). The expectation that they would be able to connect to the greater Koeen on landing means that they came with comparatively little information actually stored aboard, although there was some (mostly saved in ambulatory robots) and the colonists and crew promptly all wrote down as much as they could about their respective areas of expertise when they realized they were stuck.
- AI/robotics. The Zaee can program artificial intelligences which are, to all appearances, as clever and adaptable as people (but not significantly more apart from the inherent advantages of modularity, due to hard-wired safety limitations), and they have assorted robot chassis into which they can upload such software.
- Landscape alteration tools, intended for Adwaviforming, which can adjust terrain in numerous ways and are mostly used for suiting land to farm Zaee food on in the present day.
- Medicine. Zaee physiology is sufficiently different from humans' that their techniques have no translatable value, but the use of equipment and medicinal plants that survived the crash enables them to produce items that are highly useful for maintaining their health. Zaee can patch their wings, cure minor ailments with readily available herbaceous compounds, and expect to survive serious illnesses by the use of techniques and substances that they brought with them.
By comparison, Mevwan's humans are at a post-electricity but otherwise low level of tech. There are occasional archaeological hints that they lost some interesting tech when the apocalypse occurred, but most of that is lost to history and they are working nearly from scratch, albeit rapidly and with psionic help speeding things along.
Zaee tech has not spread beyond the Zaee themselves. This is because (a) the ship, Kwa Mevwan, was a colony ship, not a research vessel, and contained no one who understood how to build most of the items, (b) reverse-engineering has met with little success because the tech is made with materials not readily available on Archipelago, and (c) the individual machines that were on the ship when it crashed belong to individual Zaee and are still in the possession of the original owners or their heirs, not their human neighbors. As the Zaee population grows, the odds that any given person has access to any given sort of tech is shrinking, but most of the machines that weren't destroyed in the crash itself have proven hard-wearing enough to still be usable. They are almost universally solar-powered, and so lack of fuel is not a problem.
Zaee have the following interesting technological advantages:
- Computing power (and miscellaneous computer peripherals). Mevwan humans do not have computers, but the Zaee do, and they have successfully networked them into a small-scale version of the "Koeen" (the interstellar information network that their civilization, and the others with which it was in contact, used). The expectation that they would be able to connect to the greater Koeen on landing means that they came with comparatively little information actually stored aboard, although there was some (mostly saved in ambulatory robots) and the colonists and crew promptly all wrote down as much as they could about their respective areas of expertise when they realized they were stuck.
- AI/robotics. The Zaee can program artificial intelligences which are, to all appearances, as clever and adaptable as people (but not significantly more apart from the inherent advantages of modularity, due to hard-wired safety limitations), and they have assorted robot chassis into which they can upload such software.
- Landscape alteration tools, intended for Adwaviforming, which can adjust terrain in numerous ways and are mostly used for suiting land to farm Zaee food on in the present day.
- Medicine. Zaee physiology is sufficiently different from humans' that their techniques have no translatable value, but the use of equipment and medicinal plants that survived the crash enables them to produce items that are highly useful for maintaining their health. Zaee can patch their wings, cure minor ailments with readily available herbaceous compounds, and expect to survive serious illnesses by the use of techniques and substances that they brought with them.
By comparison, Mevwan's humans are at a post-electricity but otherwise low level of tech. There are occasional archaeological hints that they lost some interesting tech when the apocalypse occurred, but most of that is lost to history and they are working nearly from scratch, albeit rapidly and with psionic help speeding things along.
Re: Introduction to Zaee
Zaee ages:
Zaee live about three times as long as humans. Compared to humans, their infancies are relatively short and their childhoods are relatively long, but every stage of their development takes longer than the human equivalent.
To calculate a Zaee's age given their maturity in human years:
If the human-years age is 5 or less, multiply by 1.6 to get the Zaee age.
If the human-years age is more than 5 but less than 11, multiply by 3.5 and subtract 10.
If the human-years age is 11 or more, multiply by 3.2 and subtract 6.
To calculate a Zaee's maturity in human years given their age:
If the age is 8 or less, divide by 1.6 or multiply by 0.625
If the age is more than 8 but less than 30, add 10 and then divide by 3.5
If the age is 30 or more, add 6 and then divide by 3.2
A 5 year old Zaee is as mature as a human 3 year old.
A 10 year old Zaee is nearly as mature as a human 6 year old.
A 20 year old Zaee is as mature as a human 8-9 year old.
A 30 year old Zaee is a bit more mature than a human 11 year old.
A 40 year old Zaee is a bit more mature than a human 14 year old.
A 50 year old Zaee is as mature as a human 17 year old, and has been considered an adult for 5 years already.
A 75 year old Zaee is about as mature as a human 25 year old.
A 100 year old Zaee is as mature as a human 33 year old.
A 150 year old Zaee is nearly as mature as a human 50 year old.
A 200 year old Zaee is as mature as a human 65 year old.
A 250 year old Zaee is as mature as a human 80 year old.
Zaee live about three times as long as humans. Compared to humans, their infancies are relatively short and their childhoods are relatively long, but every stage of their development takes longer than the human equivalent.
To calculate a Zaee's age given their maturity in human years:
If the human-years age is 5 or less, multiply by 1.6 to get the Zaee age.
If the human-years age is more than 5 but less than 11, multiply by 3.5 and subtract 10.
If the human-years age is 11 or more, multiply by 3.2 and subtract 6.
To calculate a Zaee's maturity in human years given their age:
If the age is 8 or less, divide by 1.6 or multiply by 0.625
If the age is more than 8 but less than 30, add 10 and then divide by 3.5
If the age is 30 or more, add 6 and then divide by 3.2
A 5 year old Zaee is as mature as a human 3 year old.
A 10 year old Zaee is nearly as mature as a human 6 year old.
A 20 year old Zaee is as mature as a human 8-9 year old.
A 30 year old Zaee is a bit more mature than a human 11 year old.
A 40 year old Zaee is a bit more mature than a human 14 year old.
A 50 year old Zaee is as mature as a human 17 year old, and has been considered an adult for 5 years already.
A 75 year old Zaee is about as mature as a human 25 year old.
A 100 year old Zaee is as mature as a human 33 year old.
A 150 year old Zaee is nearly as mature as a human 50 year old.
A 200 year old Zaee is as mature as a human 65 year old.
A 250 year old Zaee is as mature as a human 80 year old.
Jump to
- Important links
- ↳ Discord
- ↳ MicrasWiki
- Shireroth
- ↳ Kaiser's Court
- ↳ The Landsraad
- ↳ Landsraad Passed Bills
- ↳ Landsraad Archive
- ↳ Shirekeep
- ↳ Prefect's Keep
- ↳ Shirekeep Reconstruction Commission
- ↳ City of Lichkeep
- ↳ Tempus Keep
- ↳ The Noor Gate
- ↳ Malarbox Announcements
- ↳ John Metzler III University
- ↳ Archive of the Vultures
- ↳ Shirithian Archives
- ↳ Sun Chamber
- ↳ IAC Archives
- ↳ Esagila of Raynor
- ↳ Subdivisions
- ↳ Imperial Duchy of Brookshire
- ↳ Diregency of Musica
- ↳ Musican Capital District
- ↳ The Concert of Musica
- ↳ Archchancery of Chraslisjek
- ↳ Skyla Islands
- ↳ Caverden
- ↳ Duchy of Goldshire
- ↳ The Goldshire Palace
- ↳ The Register of Laws/Decrees/&etc
- ↳ Suthergold
- ↳ Ran
- ↳ Goldfield Gazette
- ↳ [Goldfield] Comital Government of Elsyran
- ↳ County Commission of Elsyran
- ↳ The Comital Library at Goldshire Hamlet
- ↳ [Goldshire Hamlet] The Ransenari Elections Commission
- ↳ Ynnraile
- ↳ Demonsfall Gaol
- ↳ Lunaris
- ↳ County Palatine of Kezan
- ↳ Isle of Dura
- ↳ Duchy of Modan and Malarboria
- ↳ Amity, Mirioth and So-Sara
- ↳ Florencia
- ↳ Lachmodan
- ↳ The Ducal Palace
- ↳ Modanian Archives
- ↳ Shimmerspring
- ↳ Highpass
- ↳ Amarr
- ↳ Malarboria
- ↳ Northern Reaches
- ↳ Agnesia
- ↳ The Palace of Dragonsfold
- ↳ Cape Farewell
- ↳ Illumination
- ↳ Iserdia
- ↳ Wintergleam
- ↳ Raikoth
- ↳ Lirikoth
- ↳ Leng
- ↳ The Iron Company’s Imperial Dominion
- ↳ Tundrok
- ↳ County of Cimmeria
- ↳ County of Fieldburg
- ↳ County of Elsenar
- ↳ County of Yardistan
- ↳ Diet of Yardistan
- ↳ Smaller Imperial Dominions
- ↳ Marquessate and Dominion of Zy-Rodun
- ↳ New Blackstone
- ↳ Protectorates
- ↳ Talenore
- ↳ Department of the Governor General
- ↳ National Assembly
- ↳ MoMA Station Talenore
- ↳ Talcorp
- ↳ Talenore Automotive Industries (TAM)
- ↳ Talenore Institute of Language Studies
- ↳ Talenore Football Association
- ↳ Super League Inaugural 2015
- ↳ National team
- ↳ Archive
- ↳ Office of the Prime Minister
- ↳ Office of Home Affairs
- ↳ Office of National Security
- ↳ Office of Foreign Affairs
- ↳ Ali Khan's Shawarma Van
- ↳ Consulate of Constancia
- ↳ Mandate of Tellia
- ↳ Saran Confederacy
- ↳ Raynoria
- ↳ Barony of Holly
- ↳ Republic of Inner Benacia
- ↳ The Dolmen
- ↳ Inner Benacian Force
- ↳ Ketekgorod
- ↳ Crowsilver
- ↳ Duchy of Brookshire
- ↳ The Military Government
- ↳ Realm of Ynnraille
- ↳ Ura'Bos
- ↳ Froyalan National Reserve
- ↳ Batavia
- ↳ Confederacy of Puritanian States
- ↳ Voltrue
- ↳ The High Council
- ↳ The Library
- ↳ The Kelpie
- ↳ Puritania
- ↳ Dietsland
- ↳ Cape Saint Sherrith and Graven Island
- ↳ Secret Evil Plans
- ↳ Ministry Row
- ↳ Ministry of the Exterior
- ↳ Embassy of Caputia
- ↳ Embassy of Constancia
- ↳ Embassy of Floria
- ↳ Embassy of Hoenn
- ↳ Embassy of Iteru
- ↳ Embassy of Kalgachia
- ↳ Embassy of Kasterburg
- ↳ Embassy of Natopia
- ↳ Embassy of Raspur
- ↳ Embassy of the Wechua Nation
- ↳ Ministry of State
- ↳ Office of Bounties and Factorage
- ↳ Chamber of Guilds and Factorage
- ↳ Office of Citizenship and Nobility
- ↳ Office of Defence and Security
- ↳ Office of Rites and Doctrines
- ↳ Bureau of Indoctrination
- ↳ Ministry of Sport
- ↳ Jingdao
- ↳ Palace of the Divine Light of Heavens
- ↳ Gate of Sisera's Wrath
- ↳ Sankt-Sisera Museum
- ↳ Micronational diplomacy
- ↳ Gong
- ↳ Norfolk
- ↳ Maritime Free Republic
- ↳ Eblis - Rulak
- ↳ Satavanaha, Khodastan, and Parvatalaya
- ↳ Aryadesh
- ↳ Kaikias-Overseas
- ↳ Tyrenia
- ↳ Hall of the Heavenly Light:
- ↳ Imperial Lawbook
- ↳ Scroll of Treaties
- ↳ High society
- ↳ Kroeg Herman IV
- ↳ Great Temple of the Heavenly Light
- ↳ Chao Suweiai [ Imperial Councils ]
- ↳ Archives of the National Diet
- ↳ Haigui Lane 20 [Yuan Archives]
- ↳ Haigui Lane 21 [Seanad Archives]
- ↳ Haigu Lane 22 [Speaker's Corner's Archives]
- ↳ Gong Suweiai [ Public Council ]
- ↳ Sifang Suweiai [Private Council]
- ↳ Grand Secretariat Compound
- ↳ Sheng Garden 10, Daocheng [Ministry of Truth]
- ↳ Chibi
- ↳ Fourth Academy of Pentapolis
- ↳ National Museum
- ↳ Xing Embassies
- ↳ Calbion
- ↳ Naród Seaski
- ↳ Vervollkomnung
- ↳ Batavia
- ↳ Dalmacija
- ↳ County of Kitanus Fields
- ↳ County of Dalmacija
- ↳ Greater Bosania
- ↳ Sheng Garden 12, Daocheng [Ministry of Purity]
- ↳ Changgong Headquarters [Ministry of Stability]
- ↳ Alrig
- ↳ The Tower
- ↳ Law of the Land
- ↳ Imperial Judex
- ↳ Imperial Inquisition
- ↳ The Mango Bar
- ↳ Tower of Bureaucratic Despair
- ↳ Chamber of Endless Paperwork
- ↳ Chamber of Nifty Decrees
- ↳ Chamber of Treaties
- ↳ Batavië / Batavia
- ↳ FOREIGN AFFAIRS - BUITENLANDSE ZAKEN
- ↳ Forum d'Arkadius
- ↳ Bataafs Parlement
- ↳ Huys van het Bataafsche Volck
- ↳ Plenaire Zaal
- ↳ Paleys van Leopold I
- ↳ Rijksbibliotheek
- ↳ Koninklijke Julius Civilis Universiteit
- ↳ Immigration - Immigratie
- ↳ Uitvoerende macht
- ↳ Regeringscomplex Julius Civilis
- ↳ Paleys Raiselle
- ↳ Het Speelhuys
- ↳ Koninklijk Paleis
- Nations No Longer Active on the Forum
- ↳ Union of States around the Sovereign Oceans
- ↳ Political Consultative Committee
- ↳ High Office of the Committee's Most Serene Janitor
- ↳ USSO Common Market
- ↳ USSO International Law Committee
- ↳ Xang Muang
- ↳ Ralgon
- ↳ The Imperial Palace
- ↳ The Imperial Court
- ↳ The Acropolis
- ↳ Government Ministries
- ↳ The Imperial Senate
- ↳ Ministry of the Left
- ↳ Ministry of the Right
- ↳ Ministry of Truth
- ↳ National Archives
- ↳ Territories
- ↳ The Capital City
- ↳ Scarterra Province
- ↳ Nixtorm Province
- ↳ Stormhold Province
- ↳ The Great Swamp
- ↳ Institutions & Interests
- ↳ Combat Sports Guild
- ↳ Football Association of Dragos
- ↳ Geological Society of Dragos
- ↳ The Draconic Church
- ↳ National Library
- ↳ The King’s Bar
- ↳ Administrative Compound of the Greater Pallisican Trade Association
- ↳ Raspur Pact
- ↳ Constancia
- ↳ Astérapolis
- ↳ Megálo Paláti
- ↳ Mystikopathís Epimelitírio
- ↳ Nirytos House
- ↳ Constancian Economic Forum
- ↳ Synklētos
- ↳ Codex Juris
- ↳ Prosgeiosi Basileus
- ↳ Provinces
- ↳ Aqaba Province
- ↳ Mitra Province
- ↳ Nivardom Province
- ↳ Raspur Province
- ↳ Varaz Province
- ↳ Elwynn
- ↳ Eliria Bazaar
- ↳ Eliria Castle
- ↳ People's Academy of Elwynn
- ↳ Independence Archives
- ↳ Senate of Elwynn
- ↳ Lawbook
- ↳ Senate Archives
- ↳ Union Senate Archives
- ↳ Committee Rooms
- ↳ Treaty Archives
- ↳ Hall of Tranquility
- ↳ Tourism, Immigration, & Nationality Office
- ↳ Anceoman Archives
- ↳ Provisional Government of Elwynn
- ↳ Constitutional Convention
- ↳ Secretariat of State
- ↳ The Council of Eliria (Archives)
- ↳ Shirerithian Archives
- ↳ Elwynnese Civil War
- ↳ Alalehzamin
- ↳ Araxion
- ↳ Green Valley
- ↳ Utasia
- ↳ Government
- ↳ Gazette of the Court
- ↳ Naturalization Archives
- ↳ Appointment Archives
- ↳ Liber Serenissima
- ↳ Senate
- ↳ Lawbook
- ↳ Court of Star Chamber
- ↳ Archives of the Judiciary
- ↳ City and County of Eliria
- ↳ Eliria
- ↳ Elirian Bazaar
- ↳ Amokolia
- ↳ Automatica
- ↳ Mishalan
- ↳ Konkordia
- ↳ Supreme Soviet
- ↳ Red Bear LLC
- ↳ State Offices
- ↳ State Museum
- ↳ Vattnaland
- ↳ Amokolia Archives
- ↳ Amokolia Proper
- ↳ Greater Mishalan
- ↳ Kingdom of Normark
- ↳ Subjects of the Union
- ↳ Elijah's Rest
- ↳ Normark Proper
- ↳ Museum of Old Normark
- ↳ General
- ↳ Library of Normark
- ↳ Old Forums
- ↳ State Archives
- ↳ Dverghallen Næringer S.F.
- ↳ Chairman's Office
- ↳ Einhorn-Silverman-Bochs Group
- ↳ Nordiske Flysteknologier A.S.
- ↳ Asklund Drive Yards
- ↳ AMF World Headquarters
- ↳ The Exterior Marshalcy
- ↳ Territorial Government
- ↳ Grand Marshal's Office
- ↳ Ledger of Edicts
- ↳ High Command of Normark
- ↳ The Home Marshalcy
- ↳ The Marshalcy of Justice
- ↳ Downtown Konungsheim
- ↳ 1 Samlingstorget
- ↳ OmniTree Group AS
- ↳ University of Normark
- ↳ Nordic Football League Headquarters
- ↳ Confederate States of Floria
- ↳ International High Commission
- ↳ International High Commission in the Florian Republic
- ↳ Parliament
- ↳ Ministries
- ↳ Subdivisions
- ↳ Military
- ↳ Sports
- ↳ Economy
- ↳ Natopia
- ↳ Culture and Recreation
- ↳ The Wild Goat Pub
- ↳ Natopian Calendar
- ↳ Join Natopia Today!
- ↳ Lindström City
- ↳ Council of Elders
- ↳ Imperial Bank of the Natopian Nation
- ↳ Saint Andre Trading Co.
- ↳ National Stadium
- ↳ Lindström Opera House
- ↳ Demesnes of the Empire
- ↳ Principality of Arboria
- ↳ Unchained Library
- ↳ The Skerry Isles
- ↳ Tinalkina
- ↳ Administrative Archives
- ↳ Council of Arboria
- ↳ Nationalist and Humanist Party
- ↳ Transegale
- ↳ New Aquitane
- ↳ Mar Sara
- ↳ Pentheral State of Athlon
- ↳ Pentheral Basilica of St. Bessie
- ↳ Bull Announcements
- ↳ Most Serene Union of Dos Gardenias
- ↳ Dos Gardenias, New Alexandria
- ↳ Government House
- ↳ Office of the Lord High Steward
- ↳ Secretary of State
- ↳ Office of the Lord High Constable
- ↳ Office of the Lord High Chancellor
- ↳ Fort Ranhold
- ↳ Elector's Hall
- ↳ The Union Journal
- ↳ The House of the People
- ↳ House of Justice
- ↳ Life in the Most Serene Union
- ↳ The Holy See at the Cathedral of Our Lady of the Storms
- ↳ The Church of the Transformation of Melusine
- ↳ The Most Serene Bovine Cathedral
- ↳ The Soapbox
- ↳ Culture and Education
- ↳ University of Frenzyville
- ↳ Old St. Andre and Neridia Forums
- ↳ Archives of The United Neridian Principality
- ↳ Redquill
- ↳ Redquill Square
- ↳ The Princely Court of Neridia at Highwell Palace
- ↳ University of Neridia
- ↳ The Neridian Journal
- ↳ Duchies
- ↳ Lindston
- ↳ Holyford
- ↳ Vertfray
- ↳ Merevern
- ↳ New Raynor
- ↳ Houses of the Union
- ↳ Most Serene House of the Union [House Eadric]
- ↳ House Meir
- ↳ House Kilynn
- ↳ House Redquill
- ↳ Democratic Alliance
- ↳ House Ayreon-Kalirion
- ↳ House Carrillo
- ↳ Embassy of Alexandria
- ↳ Istvanistan
- ↳ Lesser Celestial Yurt
- ↳ Florian Free State
- ↳ Dynastic Incarnation of the Lands of Flaventia
- ↳ Government of Flaventia
- ↳ Haas House
- ↳ Serribaugh Palace
- ↳ The Dynastic Lands
- ↳ Ziegeland
- ↳ Free Juice and Bagels Party
- ↳ Tas Neemia
- ↳ Sororiya
- ↳ Universalis
- ↳ Aristarchus
- ↳ Science Governing Board
- ↳ Starfleet Command
- ↳ Technostates
- ↳ Terra Universalis
- ↳ The Celestial Isles
- ↳ Alrodey
- ↳ Confederate States of Klaasiya
- ↳ Archive of the Royal Tsardom
- ↳ The Heritage Authority
- ↳ Repealed Decrees
- ↳ The Ducal University
- ↳ The Royal Jewellery
- ↳ The Senate and The House
- ↳ Princely Isle
- ↳ New Dracoheim
- ↳ Egale
- ↳ Chartered Province of Waffel Plains
- ↳ West Tapfer Federation
- ↳ Massat
- ↳ Demesne Archive
- ↳ Hafrlafðir
- ↳ Opaeghia
- ↳ Demesne Archive
- ↳ Principality of Whales
- ↳ Archive of the Great Enlightened King
- ↳ Meekras (Mirror Universe)
- ↳ Government
- ↳ Vista de Nada Palace
- ↳ Court of the Calm Waters
- ↳ Foreign Affairs Archive
- ↳ Court of the Verdant Gardens
- ↳ The Spacefleet
- ↳ Private Room
- ↳ Institute of Heraldry
- ↳ Court of the Noble Fountain
- ↳ Imperial Chancellery
- ↳ Ministry of Information
- ↳ Empire Library
- ↳ Ptia
- ↳ Archives
- ↳ NIPPL Archive
- ↳ Catacombs
- ↳ Ministry of Security
- ↳ Citizenship Office
- ↳ Bureau of Transportation
- ↳ Ministry of Justice
- ↳ The Frenzy
- ↳ Library of Law
- ↳ Frenzy Archives
- ↳ The Lesser Frenzy
- ↳ The Wechua Nation
- ↳ Chinchero Palace
- ↳ Private Development Forum
- ↳ The Wechua Journal
- ↳ Querococha House
- ↳ Wechua Institute of Culture
- ↳ Nations
- ↳ Craitland
- ↳ Government ministries
- ↳ Internal Affairs
- ↳ Foreign Affairs
- ↳ Craitish Defence Force
- ↳ Economic Affairs
- ↳ Social Affairs
- ↳ Parliament
- ↳ Parliament of Craitland
- ↳ Political parties
- ↳ Citizens
- ↳ Craitish language
- ↳ Pagan Church
- ↳ Sports
- ↳ Football
- ↳ FMF World Cup
- ↳ Administrative Divisions
- ↳ Craitland proper
- ↳ Incontinentia
- ↳ Lakkvia
- ↳ New Vaduz
- ↳ Langeways, Here We Come
- ↳ Zandarijn
- ↳ Senya
- ↳ Government
- ↳ National Democratic Forum
- ↳ Foreign Office
- ↳ Transport Office
- ↳ The Filing Cabinet
- ↳ Territories
- ↳ Senya proper
- ↳ Lamantia
- ↳ Tiana
- ↳ Institutions
- ↳ FADESS
- ↳ National team
- ↳ Senyan League
- ↳ Naldas
- ↳ Senyan Rugby
- ↳ Other sports
- ↳ Senyan Cartographical Survey
- ↳ Dragon Hall
- ↳ The Book Club
- ↳ The Pub
- ↳ Sanpantul
- ↳ Private Development Forum
- ↳ Kyūden
- ↳ Asenburi
- ↳ Sanpantul Culture
- ↳ Quipei Hotel
- ↳ Islamic Republic of New Batavia
- ↳ Kabinet - Cabinet
- ↳ Majlis-al-Shoera
- ↳ Islamitische Diwan - Islamic Diwan
- ↳ Hooggerechtshof - Supreme Court
- ↳ The Union of the Republics of Zeed
- Common forums
- ↳ Heavenly Emperor Hug-and-Slug Emporium
- ↳ Economics
- ↳ JASO
- ↳ Administrative Soviet
- ↳ Links
- ↳ x-requests
- ↳ Hall of Eternally Resurrecting Glory
- ↳ Internal Archives
- ↳ Roleplaying
- ↳ Element List
- ↳ Story
- ↳ General Discussion
- ↳ Situation Room
- ↳ Lifestyle
- ↳ Religion
- ↳ The Holy Anglican Church of St George
- ↳ Mission of the Dozan Bovic Church
- ↳ Micras League Baseball
- ↳ Archipelago
- ↳ General
- ↳ Control Room
- ↳ Center of the World
- ↳ Exhibition Hall
- ↳ Archipelago Senate
- ↳ Statelets
- ↳ Galinomai
- ↳ Aryasht
- ↳ Sattva
- ↳ Swnndyrrân Hallatekrrr
- ↳ Safiria
- ↳ Dromosker
- ↳ Col
- ↳ Myëë Sëyëe
- ↳ Resplendence Citystate
- ↳ Merveilles
- ↳ Northwood
- ↳ Omega Complex
- ↳ Aulaur
- ↳ Apollantis
- ↳ Mevwan
- ↳ Byzantipol
- ↳ The Favored
- ↳ Carcosanne
- ↳ Colony
- ↳ Archives
- ↳ Statelet Archives
- ↳ Frosthelm
- ↳ Longinquissima Insula
- ↳ Those Who Shelter Words
- ↳ Aziruta
- ↳ Datanai
- ↳ Eliotonia
- ↳ Tabjun
- ↳ Iştakadeqan
- ↳ Kennerext
- ↳ Contest Archives
- ↳ Jacobite Camp
- ↳ The Green
- ↳ The Dominion
- ↳ Hurmu
- ↳ Hurmu Archive
- ↳ Laws of the Lakes
- ↳ Archives of the Palace of the Elenaran
- ↳ Archives of the Senate of Hurmu
- ↳ Archives of the Hurmu High Commission
- ↳ External archives
- ↳ Chambuur
- ↳ Provisional Government
- ↳ Occupied Territories
- ↳ Free State of Sanilla
- ↳ Football Association of Sanilla
- ↳ Provinces
- ↳ Province of East Sanilla
- ↳ Autonomous District of Nee
- ↳ Province of Highpass
- ↳ Province of Amarr
- ↳ Trinity Council
- ↳ Samec Defence Industries
- ↳ Micras Treaty Organization
- ↳ General Assembly
- ↳ General Assembly Archives
- ↳ Common Court
- ↳ Intermicronational Commission
- ↳ SCUE - Unified Economy Treaty
- ↳ Conference Chamber
- ↳ Commonwealth Global
- ↳ BGI Game HQ
- ↳ The Bastion Council
- ↳ Random Crap
- ↳ Archives
- ↳ Meekras
- ↳ Barum
- ↳ Meekras Planetary Summit
- ↳ ART
- ↳ Arasha
- ↳ Mundus Incognitus
- ↳ Saikaidō
- ↳ Havenvale
- ↳ Corovnia
- ↳ Владимир Ильич Ленин
- ↳ Amrat
- ↳ Republic of Coria
- ↳ Seat of the Council for National Unity
- ↳ Nation of the Reindeer Herders
- ↳ Temple of the White Stag
- ↳ The Great Yurt
- ↳ Snow Moon Longhouse
- ↳ The Circle of Tents
- ↳ Tribes of the Herders
- ↳ Safiria
- ↳ Cabinet War Rooms
- ↳ Toketi
- ↳ Chat
- ↳ Government
- ↳ Magic
- ↳ Guilds
- ↳ Rantëran
- ↳ Glanurchy
- ↳ Glanurchy Manor
- ↳ The Great Library
- ↳ Robe
- ↳ Recherche Archipelago
- ↳ Destruction Zone
- ↳ VBNC
- ↳ SCX
- ↳ NSX
- ↳ VBNC MIS
- ↳ Vraillan Isles
- ↳ Shelsa City Centre - Playing out The End
- ↳ Backstory
- ↳ IAFL
- ↳ Grand Archives
- ↳ Relaram Archive
- ↳ Novatainia Archives
- ↳ The King's Court
- ↳ Council of Regional Representatives
- ↳ Current Novatainian Laws
- ↳ Provincinal Institutions and Governance
- ↳ Office of the Joker
- ↳ Novatainian News Network
- ↳ SAMIN
- ↳ Dep. Justice
- ↳ The Ministries
- ↳ Northern Novatainia
- ↳ Kingsland
- ↳ Western Nova
- ↳ New Territory
- ↳ Southern Novatainia
- ↳ Kendall Isles
- ↳ South Nova
- ↳ New North Lovely
- ↳ Niktoria
- ↳ New New Myzoria
- ↳ Material Myzoria
- ↳ New Myzoria
- ↳ Old Sypyr
- ↳ The Laughocratic Region of
- ↳ Gralan Central Government Archive
- ↳ The Imperial Palace
- ↳ Petitions to the Emperor
- ↳ Executive Orders
- ↳ Legislative Assembly
- ↳ The Lord General's Tent
- ↳ Diplomat's Tent
- ↳ Imperial Army
- ↳ Merchant's Tent
- ↳ Treaties Archive
- ↳ The Chief Justice's Court
- ↳ Constitution
- ↳ Court Archives
- ↳ Interpretations
- ↳ National Matters Room
- ↳ Inquisition Updates
- ↳ OOC Matters
- ↳ Current Laws
- ↳ Citizenship Application
- ↳ Magic Archives
- ↳ MANA
- ↳ Taonas
- ↳ Skoitomashu
- ↳ War Games
- ↳ Toketi Archives
- ↳ Kalla
- ↳ Gralus
- ↳ Khalypsil
- ↳ Protectorate of Annivia
- ↳ Empire of Sangun and South Cibola
- ↳ Empire of Greater Sangun
- ↳ Kingdom of Leichenberg
- ↳ Lichduchy of Rossheim-Volksburg
- ↳ Royal Archives
- ↳ Khanate of Karalakh
- ↳ United Kingdom of Steeria and Highfield
- ↳ Kingdom of Tieya
- ↳ Treisenberg and the Common Bailiwicks
- ↳ Council of Princes
- ↳ Calbion-Blackstone
- ↳ The Iron Company
- ↳ The Council of Ten
- ↳ Calbion
- ↳ Archives
- ↳ Archives
- ↳ Dominion of Summerisle
- ↳ Pentyre
- ↳ Government of Calbion
- ↳ Central Square
- ↳ Coastalis
- ↳ Sherrinford Archives
- ↳ Brettish Archives
- ↳ General
- ↳ General
- ↳ Immigration
- ↳ Government
- ↳ Palace of Westminster
- ↳ The Floor
- ↳ Member's Lobby
- ↳ The Library
- ↳ Lawbook of the Brettish Isles
- ↳ St. George's Hall
- ↳ State Room
- ↳ Cabinet Room
- ↳ High Court
- ↳ National Archives
- ↳ Grand Duchy of Jaris
- ↳ Philbadelphia
- ↳ Illiyor
- ↳ Territories
- ↳ Albion
- ↳ Free Republic of Wayne
- ↳ General
- ↳ General
- ↳ Religion
- ↳ Restored Church of the Lord
- ↳ Jefferson Capital Territory
- ↳ Congress of Wayne
- ↳ Department of Foreign Affairs
- ↳ Divisions
- ↳ Adamah Province
- ↳ Amarillo Province
- ↳ Colissa Province
- ↳ Eastwood Province
- ↳ Green Valley Province
- ↳ Liberty Province
- ↳ Transelwynn Province
- ↳ Free Territory of Sequoyah
- ↳ Brettania Archives
- ↳ The Kingdom of Great Willow
- ↳ Westminster
- ↳ Hartshire
- ↳ Montague
- ↳ Northwall
- ↳ Sussax
- ↳ Mountbrettan
- ↳ Kingdom of Holmes
- ↳ Doyle
- ↳ Baskerville Hall
- ↳ Wisteria Lodge
- ↳ The Kingdom of Eiland
- ↳ Palace of Kennestone
- ↳ Parliament
- ↳ Archives
- ↳ St. George's Hall
- ↳ High Court
- ↳ The Willowshire Times
- ↳ Iteru
- ↳ Government
- ↳ Perwer Para'oh
- ↳ Persesh Tjaty
- ↳ Consultative Assembly
- ↳ Culture
- ↳ Ramses XVI University
- ↳ Iteru Football Association
- ↳ Altus
- ↳ Immigration
- ↳ Bureau of Visas and Immigration
- ↳ General
- ↳ The Golden Eagle Inn
- ↳ Government
- ↳ Office of the President
- ↳ Permanent Steering Committee
- ↳ Ministry of Foreign Affairs
- ↳ Ministry of Defense
- ↳ Ministry of Finance and Commerce
- ↳ The Altusian Senate
- ↳ Goëtia
- ↳ Saint-Antoine
- ↳ Gouvernement
- ↳ Palais de Saint-Antoine
- ↳ Affaires Internes
- ↳ Affaires Extérieures
- ↳ Citoyennes
- ↳ Café Anglais
- ↳ Sports
- ↳ Çeridgul
- ↳ Thracistan
- ↳ Immigration
- ↳ Bureau of Visas and Immigration
- ↳ Government
- ↳ Office of the President and Elections
- ↳ Ministry of Foreign Affairs
- ↳ Ministry of Defense
- ↳ Ministry of Finance and Commerce
- ↳ Milliy Meclis
- ↳ National Life & Sectors
- ↳ General Discussion
- ↳ Commercial Sector
- ↳ Industrial Sector
- ↳ Transportation Sector
- ↳ Gran Verionia
- ↳ States
- ↳ República de Los Liberados
- ↳ Ministerio de Asuntos Exteriores
- ↳ Gobierno de la República
- ↳ Casa Club del Comerciante
- ↳ Mondo
- ↳ Vi'Ix
- ↳ The Core
- ↳ Megastation
- ↳ Neo Iridia
- ↳ The Inner Ring
- ↳ Central Command
- ↳ MechForce
- ↳ The Dockyard
- ↳ Andromeda Spaceport
- ↳ Checkpoint Alpha
- ↳ The Outer Ring
- ↳ Habitat Modules
- ↳ Factory Modules
- ↳ Foundation Modules
- ↳ Farpoint Stadium
- ↳ Duchy of Refliasia
- ↳ Immigration
- ↳ Ministry of Trade and Immigration
- ↳ Government
- ↳ Parliament
- ↳ Ministry of Foreign Affairs
- ↳ Press Ministry
- ↳ Ministry of Finance and Commerce
- ↳ Office of the Prime Minister
- ↳ Monarch's Palace
- ↳ General Chat
- ↳ Ideas for Real World Projects
- ↳ Ideas for Micras Projects
- ↳ Random Chat
- ↳ Helderbourgh
- ↳ Government
- ↳ Grand Duke's Palace
- ↳ Assembly of Estates
- ↳ Tribunals
- ↳ Cantons
- ↳ Helderbourgh
- ↳ Treisenberg
- ↳ Bretalyon
- ↳ Leichenberg
- ↳ Archives
- ↳ Principalities
- ↳ Steeria
- ↳ Vosenuvitia
- ↳ Government
- ↳ The Grand Palace
- ↳ Council of Princes