Character Profile Repository
Character Profile Repository
A place for citizens of Mevwan to store character information (full name, backstory, psionic specs, etc.).
Re: Character Profile Repository
Kowedyo:
Psi specs
Psi specs
Telepathy control factors:
Modes: Two, words and meanings.
Leaking: Tends to both leak and accidentally send rather than speaking when tired. Has had his bedroom walls lined with lead to mitigate this.
Eavesdropping: Some tendency to pick up a bit more than was strictly intended from read individuals; doesn't consider this a problem since he often has fairly vague intentions anyway.
Obtrusiveness: Tends to be slightly loud - can control it with enough focus. Can read surface thoughts undetectably, but not deep thoughts.
Minimum volume (sending): Loud whisper.
Minimum volume (reading): Moderate whisper.
Telepathy power factors:
Range (sending): 20'
Maximum volume (sending): loud speech
Range (reading): 100'
Maximum volume (reading): Surface thoughts can be distractingly loud, deep thoughts can be as loud as quiet speech.
Other:
Cannot read animals. Knows several 'mantras' that are transmitted via 'speech' to affect emotions in specific pre-set ways, e.g. to calm someone down or make them generally happy or generally sad. These are in Iozwe, and work on people who are not fluent in the language but not on people who don't know it at all.
Modes: Two, words and meanings.
Leaking: Tends to both leak and accidentally send rather than speaking when tired. Has had his bedroom walls lined with lead to mitigate this.
Eavesdropping: Some tendency to pick up a bit more than was strictly intended from read individuals; doesn't consider this a problem since he often has fairly vague intentions anyway.
Obtrusiveness: Tends to be slightly loud - can control it with enough focus. Can read surface thoughts undetectably, but not deep thoughts.
Minimum volume (sending): Loud whisper.
Minimum volume (reading): Moderate whisper.
Telepathy power factors:
Range (sending): 20'
Maximum volume (sending): loud speech
Range (reading): 100'
Maximum volume (reading): Surface thoughts can be distractingly loud, deep thoughts can be as loud as quiet speech.
Other:
Cannot read animals. Knows several 'mantras' that are transmitted via 'speech' to affect emotions in specific pre-set ways, e.g. to calm someone down or make them generally happy or generally sad. These are in Iozwe, and work on people who are not fluent in the language but not on people who don't know it at all.
Re: Character Profile Repository
The trading ship Kwandoyo:
A successful Zaee trading ship. As with all perturber-propelled ships, it's actually not a ship, in the traditional sense, but a group of smaller craft connected together with ropes. The lead vehicle, called an ivawo, is the only one that's necessarily a part of any instance of the ship; wavi (cargo craft) and ivowe (passenger craft, also used as crew quarters) can be swapped out as needed for a particular run. The Kwandoyo in particular specializes in cargo rather than passengers, and usually has between ten and fifteen wavi at any given time. Most ship-propelling perturbers also have enough control to assist in moving non-fragile cargo onto wavi, but a small crew is useful for moving fragile cargo, securing cargo below deck, and doing other tasks while the ship is underway; the Kwandoyo has a regular crew of 8, and generally takes on a second cook and one steward per ivowe (as it's difficult for the unaccustomed to move between craft when the ship is underway) when carrying passengers.
Notable people:
Lalinyo: The owner of the Kwandoyo, and an accomplished trader.
Teloura: The Kwandoyo's perturber, and Avana's wingmother. She owns a house in Delo-Kyan, but doesn't actually spend much time there. She's claustrophobic. When she's perturbing the Kwandoyo, it goes about 600 miles (85 pixels) a day, and could circumnavigate the world in about 42 days if there wasn't any land to navigate around.
Psi stats:
Avana: Wingdaughter of Teloura. She was 25 at the time of Drachumphan's fall (equivalent to a human 10-year-old). (Telolura is 112 years older; Lalinyo is 105 years older.) She intends to be a trader when she grows up, and makes a point of practicing when the Kwandoyo is in port. When the Kwandoyo is underway, she spends her time reading about various places, practicing math and navigational skills, writing in her journal and to her pen pals, and playing with her pet skitterling (as of age 24, a black-furred male with green eyes named Dell; skitterlings live about 15-17 years, and she'll get another when he passes). She also helps the crew with their tasks and is familiar with the work of keeping the ship in shape. She formally collects coins and functionally collects reference books, and also keeps a stash of minor trade goods for bartering, mostly jewelry and small pieces of artwork. Personality-wise, she's relatively mature for her age (even for a Mevwani), friendly, and respectful; her attitude when dealing with others is that almost anyone is a potential friend, ally, or trading partner, and that trying to make that more than just a potential is always a good idea. She is - and probably always will be - rather naive when it comes to political machinations. She also tends to be less interested in technology than is strictly optimal - she knows how the tech that she's exposed to regularly is used, and considers it helpful, but tends to discount the usefulness of tech she isn't familiar with, and is likely to outright ignore any advances that don't have immediately obvious applications. (This last bit is more for when she grows up, though, and there's definitely a 'tech that you grew up with is culture, not tech' effect.)
Crew: Zowie, Ilindya, Wanyeh, Jodo, Layaniki, Ibibwe, Owana, Ikapi
Notable supplies:
CB radio
Several large cannonballs (no cannon - Teloura perturbs them)
Zaee-specific food and kitchen; no human food unless they're expecting human passengers
Several flags of different colors, for signaling (ivawo has a mast)
Emergency backup sail
Emergency backup flares
Signaling mirror
A successful Zaee trading ship. As with all perturber-propelled ships, it's actually not a ship, in the traditional sense, but a group of smaller craft connected together with ropes. The lead vehicle, called an ivawo, is the only one that's necessarily a part of any instance of the ship; wavi (cargo craft) and ivowe (passenger craft, also used as crew quarters) can be swapped out as needed for a particular run. The Kwandoyo in particular specializes in cargo rather than passengers, and usually has between ten and fifteen wavi at any given time. Most ship-propelling perturbers also have enough control to assist in moving non-fragile cargo onto wavi, but a small crew is useful for moving fragile cargo, securing cargo below deck, and doing other tasks while the ship is underway; the Kwandoyo has a regular crew of 8, and generally takes on a second cook and one steward per ivowe (as it's difficult for the unaccustomed to move between craft when the ship is underway) when carrying passengers.
Notable people:
Lalinyo: The owner of the Kwandoyo, and an accomplished trader.
Teloura: The Kwandoyo's perturber, and Avana's wingmother. She owns a house in Delo-Kyan, but doesn't actually spend much time there. She's claustrophobic. When she's perturbing the Kwandoyo, it goes about 600 miles (85 pixels) a day, and could circumnavigate the world in about 42 days if there wasn't any land to navigate around.
Psi stats:
Control Factors: (low-end-of-average control)
Weight: Cannot move anything lighter than 100lbs.
Speed: Cannot move objects slower than 10mph.
Force: Occasionally breaks the rope tying the Kwandoyo's ivawo to the rest of the ship; they double-rope it for safety.
Piecework: Can move attached but separate (moving) parts of objects.
Power Factors: (relatively high power)
Weight: Can move up to 120 tons.
Speed: Can move things at up to 40 mph.
Force: Can break the Kwandoyo free of anything short of being frozen into a patch of ice.
Can move living things, but generally doesn't except in emergencies.
Weight: Cannot move anything lighter than 100lbs.
Speed: Cannot move objects slower than 10mph.
Force: Occasionally breaks the rope tying the Kwandoyo's ivawo to the rest of the ship; they double-rope it for safety.
Piecework: Can move attached but separate (moving) parts of objects.
Power Factors: (relatively high power)
Weight: Can move up to 120 tons.
Speed: Can move things at up to 40 mph.
Force: Can break the Kwandoyo free of anything short of being frozen into a patch of ice.
Can move living things, but generally doesn't except in emergencies.
Crew: Zowie, Ilindya, Wanyeh, Jodo, Layaniki, Ibibwe, Owana, Ikapi
Notable supplies:
CB radio
Several large cannonballs (no cannon - Teloura perturbs them)
Zaee-specific food and kitchen; no human food unless they're expecting human passengers
Several flags of different colors, for signaling (ivawo has a mast)
Emergency backup sail
Emergency backup flares
Signaling mirror
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- ↳ Saikaidō
- ↳ Havenvale
- ↳ Corovnia
- ↳ Владимир Ильич Ленин
- ↳ Amrat
- ↳ Republic of Coria
- ↳ Seat of the Council for National Unity
- ↳ Nation of the Reindeer Herders
- ↳ Temple of the White Stag
- ↳ The Great Yurt
- ↳ Snow Moon Longhouse
- ↳ The Circle of Tents
- ↳ Tribes of the Herders
- ↳ Safiria
- ↳ Cabinet War Rooms
- ↳ Toketi
- ↳ Chat
- ↳ Government
- ↳ Magic
- ↳ Guilds
- ↳ Rantëran
- ↳ Glanurchy
- ↳ Glanurchy Manor
- ↳ The Great Library
- ↳ Robe
- ↳ Recherche Archipelago
- ↳ Destruction Zone
- ↳ VBNC
- ↳ SCX
- ↳ NSX
- ↳ VBNC MIS
- ↳ Vraillan Isles
- ↳ Shelsa City Centre - Playing out The End
- ↳ Backstory
- ↳ IAFL
- ↳ Grand Archives
- ↳ Relaram Archive
- ↳ Novatainia Archives
- ↳ The King's Court
- ↳ Council of Regional Representatives
- ↳ Current Novatainian Laws
- ↳ Provincinal Institutions and Governance
- ↳ Office of the Joker
- ↳ Novatainian News Network
- ↳ SAMIN
- ↳ Dep. Justice
- ↳ The Ministries
- ↳ Northern Novatainia
- ↳ Kingsland
- ↳ Western Nova
- ↳ New Territory
- ↳ Southern Novatainia
- ↳ Kendall Isles
- ↳ South Nova
- ↳ New North Lovely
- ↳ Niktoria
- ↳ New New Myzoria
- ↳ Material Myzoria
- ↳ New Myzoria
- ↳ Old Sypyr
- ↳ The Laughocratic Region of
- ↳ Gralan Central Government Archive
- ↳ The Imperial Palace
- ↳ Petitions to the Emperor
- ↳ Executive Orders
- ↳ Legislative Assembly
- ↳ The Lord General's Tent
- ↳ Diplomat's Tent
- ↳ Imperial Army
- ↳ Merchant's Tent
- ↳ Treaties Archive
- ↳ The Chief Justice's Court
- ↳ Constitution
- ↳ Court Archives
- ↳ Interpretations
- ↳ National Matters Room
- ↳ Inquisition Updates
- ↳ OOC Matters
- ↳ Current Laws
- ↳ Citizenship Application
- ↳ Magic Archives
- ↳ MANA
- ↳ Taonas
- ↳ Skoitomashu
- ↳ War Games
- ↳ Toketi Archives
- ↳ Kalla
- ↳ Gralus
- ↳ Khalypsil
- ↳ Protectorate of Annivia
- ↳ Empire of Sangun and South Cibola
- ↳ Empire of Greater Sangun
- ↳ Kingdom of Leichenberg
- ↳ Lichduchy of Rossheim-Volksburg
- ↳ Royal Archives
- ↳ Khanate of Karalakh
- ↳ United Kingdom of Steeria and Highfield
- ↳ Kingdom of Tieya
- ↳ Treisenberg and the Common Bailiwicks
- ↳ Council of Princes
- ↳ Calbion-Blackstone
- ↳ The Iron Company
- ↳ The Council of Ten
- ↳ Calbion
- ↳ Archives
- ↳ Archives
- ↳ Dominion of Summerisle
- ↳ Pentyre
- ↳ Government of Calbion
- ↳ Central Square
- ↳ Coastalis
- ↳ Sherrinford Archives
- ↳ Brettish Archives
- ↳ General
- ↳ General
- ↳ Immigration
- ↳ Government
- ↳ Palace of Westminster
- ↳ The Floor
- ↳ Member's Lobby
- ↳ The Library
- ↳ Lawbook of the Brettish Isles
- ↳ St. George's Hall
- ↳ State Room
- ↳ Cabinet Room
- ↳ High Court
- ↳ National Archives
- ↳ Grand Duchy of Jaris
- ↳ Philbadelphia
- ↳ Illiyor
- ↳ Territories
- ↳ Albion
- ↳ Free Republic of Wayne
- ↳ General
- ↳ General
- ↳ Religion
- ↳ Restored Church of the Lord
- ↳ Jefferson Capital Territory
- ↳ Congress of Wayne
- ↳ Department of Foreign Affairs
- ↳ Divisions
- ↳ Adamah Province
- ↳ Amarillo Province
- ↳ Colissa Province
- ↳ Eastwood Province
- ↳ Green Valley Province
- ↳ Liberty Province
- ↳ Transelwynn Province
- ↳ Free Territory of Sequoyah
- ↳ Brettania Archives
- ↳ The Kingdom of Great Willow
- ↳ Westminster
- ↳ Hartshire
- ↳ Montague
- ↳ Northwall
- ↳ Sussax
- ↳ Mountbrettan
- ↳ Kingdom of Holmes
- ↳ Doyle
- ↳ Baskerville Hall
- ↳ Wisteria Lodge
- ↳ The Kingdom of Eiland
- ↳ Palace of Kennestone
- ↳ Parliament
- ↳ Archives
- ↳ St. George's Hall
- ↳ High Court
- ↳ The Willowshire Times
- ↳ Iteru
- ↳ Government
- ↳ Perwer Para'oh
- ↳ Persesh Tjaty
- ↳ Consultative Assembly
- ↳ Culture
- ↳ Ramses XVI University
- ↳ Iteru Football Association
- ↳ Altus
- ↳ Immigration
- ↳ Bureau of Visas and Immigration
- ↳ General
- ↳ The Golden Eagle Inn
- ↳ Government
- ↳ Office of the President
- ↳ Permanent Steering Committee
- ↳ Ministry of Foreign Affairs
- ↳ Ministry of Defense
- ↳ Ministry of Finance and Commerce
- ↳ The Altusian Senate
- ↳ Goëtia
- ↳ Saint-Antoine
- ↳ Gouvernement
- ↳ Palais de Saint-Antoine
- ↳ Affaires Internes
- ↳ Affaires Extérieures
- ↳ Citoyennes
- ↳ Café Anglais
- ↳ Sports
- ↳ Çeridgul
- ↳ Thracistan
- ↳ Immigration
- ↳ Bureau of Visas and Immigration
- ↳ Government
- ↳ Office of the President and Elections
- ↳ Ministry of Foreign Affairs
- ↳ Ministry of Defense
- ↳ Ministry of Finance and Commerce
- ↳ Milliy Meclis
- ↳ National Life & Sectors
- ↳ General Discussion
- ↳ Commercial Sector
- ↳ Industrial Sector
- ↳ Transportation Sector
- ↳ Gran Verionia
- ↳ States
- ↳ República de Los Liberados
- ↳ Ministerio de Asuntos Exteriores
- ↳ Gobierno de la República
- ↳ Casa Club del Comerciante
- ↳ Mondo
- ↳ Vi'Ix
- ↳ The Core
- ↳ Megastation
- ↳ Neo Iridia
- ↳ The Inner Ring
- ↳ Central Command
- ↳ MechForce
- ↳ The Dockyard
- ↳ Andromeda Spaceport
- ↳ Checkpoint Alpha
- ↳ The Outer Ring
- ↳ Habitat Modules
- ↳ Factory Modules
- ↳ Foundation Modules
- ↳ Farpoint Stadium
- ↳ Duchy of Refliasia
- ↳ Immigration
- ↳ Ministry of Trade and Immigration
- ↳ Government
- ↳ Parliament
- ↳ Ministry of Foreign Affairs
- ↳ Press Ministry
- ↳ Ministry of Finance and Commerce
- ↳ Office of the Prime Minister
- ↳ Monarch's Palace
- ↳ General Chat
- ↳ Ideas for Real World Projects
- ↳ Ideas for Micras Projects
- ↳ Random Chat
- ↳ Helderbourgh
- ↳ Government
- ↳ Grand Duke's Palace
- ↳ Assembly of Estates
- ↳ Tribunals
- ↳ Cantons
- ↳ Helderbourgh
- ↳ Treisenberg
- ↳ Bretalyon
- ↳ Leichenberg
- ↳ Archives
- ↳ Principalities
- ↳ Steeria
- ↳ Vosenuvitia
- ↳ Government
- ↳ The Grand Palace
- ↳ Council of Princes