Mevwan Foreign Policy [OOC]
Posted: Sun May 22, 2011 6:21 am
My policy on other players creating and using one-off Mevwani characters is this:
- Help yourself to as many throwaway humans as you need, as long as it wouldn't have noticeable demographic effects on my population.
- The Zaee are mine, and if you want any, you have to clear it with me.
My policy on hijacking charcters I have created is:
- You can cause Iriwande the Self-Appointed Minister of International Participation-in-Things (and just him, and later his replacement when he dies) to say innocuous things to move along a conversation which I have already had him start participating in.
- If you want to initiate, not just continue, a conversation with the Mevwan government(s) and write both sides of it for a while instead of waiting for my reply, you need to be talking to an aide you invent for the purpose, not any character I have named; if you want a character I have named to talk then you have to actually write dialogue with me. Iriwande has unnamed human aides on his staff to keep in touch with the Avewe and staff on his behalf, so the "the Zaee are mine" policy continues to apply - use one of those unnamed aides for this purpose.
- And don't be having conversations with Mevwan residents, however throwaway those residents, that are meant to have major effects on my statelet without my say-so. (For instance, do not invent a triple-type psion, because those are hella rare and would have an effect I'd have to deal with; do not hand them major technological insights they would be disposed to take home; do not use up the very limited supply of computers and AI chassis on projects of your own; etc.)
My citizens are entitled to the control of their Mevwani characters (human and Zaee alike) and may create their own policies on the matter.
- Help yourself to as many throwaway humans as you need, as long as it wouldn't have noticeable demographic effects on my population.
- The Zaee are mine, and if you want any, you have to clear it with me.
My policy on hijacking charcters I have created is:
- You can cause Iriwande the Self-Appointed Minister of International Participation-in-Things (and just him, and later his replacement when he dies) to say innocuous things to move along a conversation which I have already had him start participating in.
- If you want to initiate, not just continue, a conversation with the Mevwan government(s) and write both sides of it for a while instead of waiting for my reply, you need to be talking to an aide you invent for the purpose, not any character I have named; if you want a character I have named to talk then you have to actually write dialogue with me. Iriwande has unnamed human aides on his staff to keep in touch with the Avewe and staff on his behalf, so the "the Zaee are mine" policy continues to apply - use one of those unnamed aides for this purpose.
- And don't be having conversations with Mevwan residents, however throwaway those residents, that are meant to have major effects on my statelet without my say-so. (For instance, do not invent a triple-type psion, because those are hella rare and would have an effect I'd have to deal with; do not hand them major technological insights they would be disposed to take home; do not use up the very limited supply of computers and AI chassis on projects of your own; etc.)
My citizens are entitled to the control of their Mevwani characters (human and Zaee alike) and may create their own policies on the matter.