Imperial Charter of Shireroth - The Mango Carta
Article I: The Kaiser.
Section A: Definition of the Kaisership.
a. The Kaiser of Shireroth is the supreme ruler, and noble, of Shireroth.
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term "Kaiser" may be used to refer to the Kaisership without regard to gender.
Section B: Powers of the Kaiser.
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser.
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter, excluding situations laid out in h. below.
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.
e. All Imperial Law set down by the Kaiser shall be recorded in the Lawbook.
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit except as noted in Article V below.
h. Should the nation suffer from inactivity, the Kaiser may suspend this charter for a period not to exceed ten years ASC during which time the Kaiser may rule by solely by decree. Inactivity is defined as 10 years ASC with less than 5 posts by Shirithian citizens.
Section C: Heir to the Throne.
a. Before the end of zir reign, the Kaiser must pick a successor from among the full citizens of Shireroth.
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor.
c. Should no heir have been chosen, the successor shall be chosen by procedures laid forth in the Lawbook.
Section D: Restrictions Upon the Kaiser
a. The Kaiser may not hold any position or citizenship in any other nation. This excludes honorary positions granted by a friendly power.
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.
Section E: The Steward.
a. In times when a successor is below thirteen years of age and there is no current Steward, a Steward of Shireroth shall be appointed by a majority of the Landsraad.
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of zir throne.
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.
e. The Kaiser may at anytime appoint or dismiss a Steward.
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but is bound by any citizenship restrictions on the Kaiser.
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.
Article II: Landsraad.
Section A: Powers of the Landsraad.
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.
b. The Landsraad may set its own rules for membership, voting percentages and procedures, and internal decorum, without outside interference.
c. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.
d. All permanent law set down by the Landsraad shall be recorded in the Lawbook. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.
Section B: Sessions of the Landsraad.
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at any time.
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session.
c. The Landsraad may dismiss itself from Session at any time.
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.
Section C: The Prætor
a. The Prætor of Shireroth may only be elected by the Landsraad of Shireroth, from among the full-citizens of the Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. Zir purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during zir tenure.
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.
e. The Praetor of the Landsraad is dismissed whenever the Landsraad is not in session and a new one elected when the Landsraad returns to session.
f. If the Landsraad chooses, the last or present Praetor, instead of the Kaiser, may manage the election of a new Praetor.
Article III: The Adelsraad
Section A: Membership of the Adelsraad
a. The Adelsraad may set its own rules for membership, voting percentages and procedures, and internal decorum, without outside interference, except where this charter specifies unanimity is required.
Section B: Powers of the Adelsraad
a. The Adelsraad shall have the power to veto any law or resolution of the Landsraad.
b. The Adelsraad shall, by unanimous vote of the Dukes present and voting, have the power to revoke any decree of the reigning Kaiser.
c. The Adelsraad has the power to destroy and reshape Duchies as defined in Article V.
d. With the consent of the Arbiter and the Praetor, the Adelsraad by Unanimous vote of the Dukes present and voting may remove a Kaiser from the throne of Shireroth.
e. Should a Kaiser be removed in this fashion the normal rules for succession apply.
Article IV: The Arbiter
Section A: Powers of The Arbiter
a. The Arbiter of Shireroth is vested with judicial powers second only to the Kaiser.
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.
d. The Arbiter will be the head of the Imperial Judex.
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.
f. Neither the Arbiter nor the Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.
Section B: Special Powers of The Arbiter
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.
This power only includes matters of procedure if those procedure violate the charter.
b. The Arbiter may nullify any order or decree of the Kaiser which violates this Charter.
c. Other than those specified, the Arbiter has no powers over the Kaiser.
Article V: Rights of the Nobility
Section A: Subdivisions of Shireroth.
a. The usual primary subdivision of Shireroth is a Duchy.
b. The usual secondary subdivision of Shireroth is a Barony.
c. The usual tertiary subdivision of Shireroth is a County.
Section B: Local Autonomy
a. A Duchy may choose its own terms for itself and its subdivisions.
b. The Adelsraad may remove territory from a Duchy, or dissolve a Duchy by unanimous consent.
c. Duchies may make their own procedures for choosing Dukes. Should the Duchy have no such procedures, or should such procedures fail to install a Duke, the Kaiser shall appoint a Duke.
d. The Duchies shall have authority to regulate their subdivisions. However, anyone who has cause to show unjust treatment by a superior shall have the right to appeal to the Judex or the Kaiser.
Article VI: Amendments
Section A: Amending The Charter
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter.
b. The Landsraad may make amendments to this charter by a 2/3rd majority at anytime, with the approval of the Kaiser and the Arbiter.
c. This charter may not be abolished, dissolved or revoked except as noted in Article I, Section B, subsection h. above.
d. All amendments to this Charter must be documented.
Article I: The Kaiser.
Section A: Definition of the Kaisership.
a. The Kaiser of Shireroth is the supreme ruler, and noble, of Shireroth.
b. The Kaisership may be held by both male and female rulers. A male ruler shall be known as a Kaiser, a female ruler shall be known as a Kaiseress. The term "Kaiser" may be used to refer to the Kaisership without regard to gender.
Section B: Powers of the Kaiser.
a. All supreme Executive, Legislative, and Judicial powers of Shireroth shall be vested in the Kaiser.
b. The Kaiser may make any decree regarding the operation, behavior, functions and policy of Shireroth, as well as any actions zie deems fit, as long as they do not violate this Charter, excluding situations laid out in h. below.
c. The Kaiser is the Supreme Commander of all Militia, Military, and any other armed forces within Shireroth or under Shireroth control.
d. The Kaiser may delegate zir powers to lesser officials known as Ministers.
e. All Imperial Law set down by the Kaiser shall be recorded in the Lawbook.
f. Any bill, act, measure, dictate, statement or order passed, issued by, or put before the Landsraad may be vetoed by the Kaiser for any reason, at any time. The Kaiser may vest others with veto powers over the Landsraad second only to the Kaiser.
g. The Kaiser may appoint or remove any Noble in Shireroth as zie sees fit except as noted in Article V below.
h. Should the nation suffer from inactivity, the Kaiser may suspend this charter for a period not to exceed ten years ASC during which time the Kaiser may rule by solely by decree. Inactivity is defined as 10 years ASC with less than 5 posts by Shirithian citizens.
Section C: Heir to the Throne.
a. Before the end of zir reign, the Kaiser must pick a successor from among the full citizens of Shireroth.
b. Should the Kaiser die or abdicate the throne, the Kaisership shall pass to zir successor.
c. Should no heir have been chosen, the successor shall be chosen by procedures laid forth in the Lawbook.
Section D: Restrictions Upon the Kaiser
a. The Kaiser may not hold any position or citizenship in any other nation. This excludes honorary positions granted by a friendly power.
b. The Kaiser may not use zir Landsraad veto on matters of voting percentages and procedures, or internal decorum within the Landraad.
c. The Kaiser may not remove the Praetor, or zirself be elected Praetor.
d. The Kaiser may not appoint zirself Arbiter of the Imperial Judex.
e. The Kaiser may not vote on matters concerning the revocation of a decree for violation of this Charter, nor may zie use zir power of veto on such matters.
Section E: The Steward.
a. In times when a successor is below thirteen years of age and there is no current Steward, a Steward of Shireroth shall be appointed by a majority of the Landsraad.
b. A steward shall be appointed by the Kaiser or Landsraad should the Kaiser take temporary leave of zir throne.
c. Should the Kaiser have no stated heir, the Steward shall become the head of Shireroth until a successor can be found. Should no Steward be appointed at this time, the Landsraad shall convene and elect one.
d. The Landsraad may elect a Steward at anytime it feels one is necessary, with the approval of the Kaiser.
e. The Kaiser may at anytime appoint or dismiss a Steward.
f. The Steward of Shireroth shall be vested with all the Executive, Legislative and Judicial powers of the Kaiser but may not repeal or amend Imperial Decrees of the current ruling Kaiser. When there is no Kaiser upon the throne the Steward may revoke or amend decrees of past Kaisers, but is bound by any citizenship restrictions on the Kaiser.
g. The steward is subject to all restrictions placed upon the Kaiser by the Charter.
Article II: Landsraad.
Section A: Powers of the Landsraad.
a. The Landsraad shall be vested, through the good grace of the Kaiser, with legislative powers in Shireroth.
b. The Landsraad may set its own rules for membership, voting percentages and procedures, and internal decorum, without outside interference.
c. Neither the Landsraad, nor any body it creates, has authority or jurisdiction over the Kaiser or this Charter.
d. All permanent law set down by the Landsraad shall be recorded in the Lawbook. Treaties, resolutions, and other temporary measures passed by the Landsraad need not be recorded in the Lawbook.
Section B: Sessions of the Landsraad.
a. The Kaiser has the power to dismiss, and recall to session, the Landsraad at any time.
b. Should the Kaiser die or abdicate the throne, the Landsraad shall be automatically called to session.
c. The Landsraad may dismiss itself from Session at any time.
d. If there is neither a Kaiser nor a Steward, the Landsraad is automatically called to session and may not dismiss itself until a Kaiser or Steward is on the throne.
Section C: The Prætor
a. The Prætor of Shireroth may only be elected by the Landsraad of Shireroth, from among the full-citizens of the Shireroth. The Kaiser shall manage the election of the Prætor by the Landsraad, and shall act as Prætor of the Landsraad until one is immediately elected.
b. The Prætor of Shireroth shall preside over the Landsraad as chairman. Zir purpose and duty shall be to call a meeting of the Landsraad to order, tally votes, close votes, generally manage, and keep order within the Landsraad; as well as keep records of all bills and resolutions passed during zir tenure.
c. The Landsraad may further specify the powers of the Prætor within the Landsraad.
d. The Prætor may not violate this Charter, Imperial Decrees, Landsraad Procedures, or the Lawbook.
e. The Praetor of the Landsraad is dismissed whenever the Landsraad is not in session and a new one elected when the Landsraad returns to session.
f. If the Landsraad chooses, the last or present Praetor, instead of the Kaiser, may manage the election of a new Praetor.
Article III: The Adelsraad
Section A: Membership of the Adelsraad
a. The Adelsraad may set its own rules for membership, voting percentages and procedures, and internal decorum, without outside interference, except where this charter specifies unanimity is required.
Section B: Powers of the Adelsraad
a. The Adelsraad shall have the power to veto any law or resolution of the Landsraad.
b. The Adelsraad shall, by unanimous vote of the Dukes present and voting, have the power to revoke any decree of the reigning Kaiser.
c. The Adelsraad has the power to destroy and reshape Duchies as defined in Article V.
d. With the consent of the Arbiter and the Praetor, the Adelsraad by Unanimous vote of the Dukes present and voting may remove a Kaiser from the throne of Shireroth.
e. Should a Kaiser be removed in this fashion the normal rules for succession apply.
Article IV: The Arbiter
Section A: Powers of The Arbiter
a. The Arbiter of Shireroth is vested with judicial powers second only to the Kaiser.
b. The Arbiter is appointed by the Kaiser. The Arbiter may not be an officer of the Landsraad, the Kaiser, or the Steward.
c. The Arbiter may be dismissed by the Kaiser or a 2/3rd vote of the Landsraad.
d. The Arbiter will be the head of the Imperial Judex.
e. The Precise operation and powers of the Judex and the Arbiter shall be specified by the Landsraad.
f. Neither the Arbiter nor the Imperial Judex may violate this Charter, Imperial Decree or the Lawbook.
Section B: Special Powers of The Arbiter
a. The Arbiter may overturn any act or resolution passed by the Landsraad should said act or resolution violate Imperial Decree or this Charter.
This power only includes matters of procedure if those procedure violate the charter.
b. The Arbiter may nullify any order or decree of the Kaiser which violates this Charter.
c. Other than those specified, the Arbiter has no powers over the Kaiser.
Article V: Rights of the Nobility
Section A: Subdivisions of Shireroth.
a. The usual primary subdivision of Shireroth is a Duchy.
b. The usual secondary subdivision of Shireroth is a Barony.
c. The usual tertiary subdivision of Shireroth is a County.
Section B: Local Autonomy
a. A Duchy may choose its own terms for itself and its subdivisions.
b. The Adelsraad may remove territory from a Duchy, or dissolve a Duchy by unanimous consent.
c. Duchies may make their own procedures for choosing Dukes. Should the Duchy have no such procedures, or should such procedures fail to install a Duke, the Kaiser shall appoint a Duke.
d. The Duchies shall have authority to regulate their subdivisions. However, anyone who has cause to show unjust treatment by a superior shall have the right to appeal to the Judex or the Kaiser.
Article VI: Amendments
Section A: Amending The Charter
a. The Kaiser may make amendments to this Charter at anytime, with the approval of the Prætor and Arbiter.
b. The Landsraad may make amendments to this charter by a 2/3rd majority at anytime, with the approval of the Kaiser and the Arbiter.
c. This charter may not be abolished, dissolved or revoked except as noted in Article I, Section B, subsection h. above.
d. All amendments to this Charter must be documented.
The Landsraad of the Imperial Republic of Shireroth hereby resolves;
That the Praetor shall be given authority to make payments to citizens, in the form of bounties, in recognition of efforts made, and in order to commission further efforts, to further the legislative harmony of the nation, in such amounts and for such specific efforts as his discretion shall decide, and;
That the initial sum for such payments, to be made from the Shirerithian Imperial Treasury account to the Praetor account, shall be 2000 erb.
Done at Shirekeep 4636
That the Praetor shall be given authority to make payments to citizens, in the form of bounties, in recognition of efforts made, and in order to commission further efforts, to further the legislative harmony of the nation, in such amounts and for such specific efforts as his discretion shall decide, and;
That the initial sum for such payments, to be made from the Shirerithian Imperial Treasury account to the Praetor account, shall be 2000 erb.
Done at Shirekeep 4636
Kaiserial Citizenship Resolution (1587)
Resolved that the Landsraad urges the Praetor to sign a Kaiserial decree removing the following line from the Charter:
The Kaiser may not hold any position or citizenship in any other nation. This excludes honorary positions granted by a friendly power.
I. The Imperial Republic of Shireroth annexes the Safirian Empire as a Protectorate. In accordance with the Protectorate Definition Act, Safiria remains a nominally independent nation, but acknowledges the Kaiser as Head of State and delegates foreign and defense responsibilities to the Imperial Government.
II. Safiria will remain in its own color upon the MCS Map, but will be listed as "Safiria [Shireroth]"
III. Safiria will move to a forum on Shireroth's boards, and will be granted six subfora so long as it maintains the activity to support them, as decided by Shireroth's Ministry of the Interior in consultation with the Kaiser and zir advisors.
IV. All citizens of Safiria who qualify for Shirerithian citizenship under the tri-cit law are automatically granted Shirerithian citizenship. This citizenship may be revoked by the Shirerithian government in specific cases, in which case the person involved will remain a Safirian citizen but without the privileges of Shirerithian citizenship.
V. Applications by Shirerithian citizens for Safirian citizenship will be decided by the Safirian government. Safirian citizenship will not count as a separate citizenship with regards to Tri-Cit.
VI. Kaiserial decrees do not automatically extend to Safiria, but the Kaiser has the right to make specific decrees affecting Safiria or to explicitly extend any Shirerithian decrees to affect Safiria.
VII. Safiria is permitted to retain its own military, but it may not declare war unilaterally. Safirian diplomatic policy will mirror that decided by Shireroth's Ministry of the Exterior.
VIII. This treaty may be modified by the mutual consent of both governments. Although Safiria must generally follow Kaiserial decrees directed at it, Kaiserial decrees may not unilaterally change this treaty.
IX. If either side breaks this treaty unilaterally, a five hundred ASC year moratorium will immediately begin on any future treaties of annexation or Protectorateship between Safiria and Shireroth.
X. If Safiria collapses into anarchy or inactivity, particularly with the departure of Carl Jackson and no credible Safirian stepping up to replace him as leader, Shireroth may choose to annex Safiria fully into the Imperial Republic.
II. Safiria will remain in its own color upon the MCS Map, but will be listed as "Safiria [Shireroth]"
III. Safiria will move to a forum on Shireroth's boards, and will be granted six subfora so long as it maintains the activity to support them, as decided by Shireroth's Ministry of the Interior in consultation with the Kaiser and zir advisors.
IV. All citizens of Safiria who qualify for Shirerithian citizenship under the tri-cit law are automatically granted Shirerithian citizenship. This citizenship may be revoked by the Shirerithian government in specific cases, in which case the person involved will remain a Safirian citizen but without the privileges of Shirerithian citizenship.
V. Applications by Shirerithian citizens for Safirian citizenship will be decided by the Safirian government. Safirian citizenship will not count as a separate citizenship with regards to Tri-Cit.
VI. Kaiserial decrees do not automatically extend to Safiria, but the Kaiser has the right to make specific decrees affecting Safiria or to explicitly extend any Shirerithian decrees to affect Safiria.
VII. Safiria is permitted to retain its own military, but it may not declare war unilaterally. Safirian diplomatic policy will mirror that decided by Shireroth's Ministry of the Exterior.
VIII. This treaty may be modified by the mutual consent of both governments. Although Safiria must generally follow Kaiserial decrees directed at it, Kaiserial decrees may not unilaterally change this treaty.
IX. If either side breaks this treaty unilaterally, a five hundred ASC year moratorium will immediately begin on any future treaties of annexation or Protectorateship between Safiria and Shireroth.
X. If Safiria collapses into anarchy or inactivity, particularly with the departure of Carl Jackson and no credible Safirian stepping up to replace him as leader, Shireroth may choose to annex Safiria fully into the Imperial Republic.
The Landsraad answered in the positiveto the question:
Should the naturalization application of Mr. Gustave Chevalier be approved?
Should the naturalization application of Mr. Gustave Chevalier be approved?
Resolution on the Sanilla Treaty (1590)
The Landsraad resolves:
To recommend ratification of the Treaty of Protection and Association between the Imperial Republic of Shireroth and the Free State of Sanilla, as witnessed by His Majesty Kaiser Hasan II and the Lord Baron, Malliki Tosha, of Greater Lakhesia.
To recommend ratification of the Treaty of Protection and Association between the Imperial Republic of Shireroth and the Free State of Sanilla, as witnessed by His Majesty Kaiser Hasan II and the Lord Baron, Malliki Tosha, of Greater Lakhesia.
The Landsraad resolves to respond decisively if belatedly to the current crisis in Antica:
First, the Imperial Republic of Shireroth suspends recognition with the Republic of Antica as the latter is now defunct.
Second, the Landsraad recognizes Aryasht as a legitimate successor state to Antica, and Scott Alexander is authorized to serve as ambassador to Aryasht and has permission to negotiate a more comprehensive treaty with the Aryashti people for later ratification.
Third, the Minister of Military Affairs is ordered to begin a deployment to the Antican frontier with the mission of helping with the refugee crisis and containing the unknown threat in the area. Because Antica is no longer recognized as a state, the Minister may order forces into (non-Aryashti) Antican territory and engage unrecognized hostiles there if mission objectives demand.
First, the Imperial Republic of Shireroth suspends recognition with the Republic of Antica as the latter is now defunct.
Second, the Landsraad recognizes Aryasht as a legitimate successor state to Antica, and Scott Alexander is authorized to serve as ambassador to Aryasht and has permission to negotiate a more comprehensive treaty with the Aryashti people for later ratification.
Third, the Minister of Military Affairs is ordered to begin a deployment to the Antican frontier with the mission of helping with the refugee crisis and containing the unknown threat in the area. Because Antica is no longer recognized as a state, the Minister may order forces into (non-Aryashti) Antican territory and engage unrecognized hostiles there if mission objectives demand.
A code established by the Landsraad, with the consent of the Kaiseress, for the planning, conduct and prosecution of war and defence of the Imperial Republic and its protectorates.
Section 1 - Explanatory Notes
1. This Code may be referred to in its short title of the Martial Code.
2. The Code comprises of 4 Sections:
a. Explanatory Notes
b. The Establishment of the Imperial Armed Forces
c. The rights and responsibilities of the Imperial Government
d. The rights and responsibilities of the Imperial States
Section 2 - The Establishment of the Imperial Armed Forces
ARTICLE 1-Establishment
a. The Imperial Armed Forces are established as the sole body of forces that may use force in the name of the Imperial Government alone.
b. The Imperial Armed Forces shall consist of:
I. The Apollonian Guard, responsible for land warfare.
II. The Imperial Shirerithian Fleet, responsible for naval warfare.
III. The Imperial Shirerithian Air Forces, responsible for air warfare.
c. There shall be a common logistical and medical supply service for all three chains of the Imperial Armed Forces, to be called the Shirerithian Supplies Service.
ARTICLE 2 - Command and Control
a. The Kaiser/ess shall be Commander-in-Chief of the Imperial Armed Forces.
b. The Kaiser may appoint a Minister of Military Affairs to delegate the control of the day-to-day operations and management of the Imperial Armed Forces to.
I. Upon appointment, the Minister of Military Affairs shall become Lord Marshal of the Apollonian Guards, its Commander-in-Chief.
II. Upon appointment, the Minister of Military Affairs shall be the supreme operational commander of the Imperial Armed Forces subject only to the authority of the Kaiser in this respect.
III. Upon appointment, the Minister of Military Affairs shall be the primary advisor to the Kaiser on matters of military affairs.
c. There shall be a Ministry of Military Affairs that shall regulate the Imperial Armed Forces and Shirerithian Supply Service.
I. The Ministry of Military Affairs shall be subject to the control of the Kaiser, or if appointed, a Minister of Military Affairs. It's powers shall be exercised by the Kaiser or the Minister of Military Affairs.
II. The Ministry of Military Affairs shall be required to maintain the orders of battle for the Imperial Armed Forces.
ARTICLE 3 - Organisation
a. The Apollonian Guard shall act as the primary organisation for the conduct of land warfare as well as the protection of the Kaiser/ess in peace.
I. The Apollonian Guard shall maintain a force at a minimum of 5,000 troops.
II. The Ministry of Military Affairs shall retain the right, with consultation of the Kaiser/ess, to set the number of men, equipment and other matters relating to an Order of Battle.
b. The Imperial Shirerithian Fleet shall act as the primary organisation for the conduct of naval warfare, retaining small forces for the conduct of amphibious land operations and naval aviation operations.
I. The Imperial Shirerithian Fleet shall maintain a force at a minimum of 1 Aircraft Carrier, 8 Surface Combat vessels and 4 submarines.
II. The Ministry of Military Affairs shall retain the right, with consultation of the Kaiser/ess, to set the number of men, equipment and other matters relating to an Order of Battle.
c. The Imperial Shirerithian Air Forces shall act as the primary organisation for the conduct of air warfare.
I. The Imperial Shirerithian Air Forces shall maintain a force at a minimum of 10 Air Superiority Fighters, 10 Multi-Role Ground Attack Aircraft and 5 Strategic Attack Aircraft.
II. The Ministry of Military Affairs shall retain the right, with consultation of the Kaiser/ess, to set the number of men, equipment and other matters relating to an Order of Battle.
Section 3 - The Rights and Responsibilities of the Imperial Government
Article 1 - The Responsibilities of the Imperial Government
a. The Imperial Government is responsible for the defence of the Imperial Republic as a whole.
b. The Imperial Government is responsible for honouring its international treaty obligations in terms of military or logistical support.
Article 2 - The Imperial Shirerithian Defence Council
a. In order to further aid the objectives of s.3(1), a council shall be created consisting of the Kaiser/ess, the Minister of Military Affairs and the heads of the Imperial States.
I. The make-up of this Council may also include other Shirerithians at the invitation of the Kaiser/ess.
b. The ISDC shall advise the Kaiser of the Imperial States' military preparedness and shall advise the Imperial States of the priorities of the Imperial Government.
c. The ISDC shall not have the power to order an Imperial State to change its military organisation.
d. The IDSC shall draw up and coordinate defence policy between the Imperial Government and the Imperial States.
Article 3 - Rights of the Imperial Government
a. The Imperial Government shall have the right to declare war without consultation of the Imperial States.
b. The Imperial Government shall, in times of war, have the power to direct the forces of the Imperial States in the defence of the Imperial Republic.
c. The Imperial Government shall have the power to deploy the Imperial Armed forces abroad.
d. The Imperial Government shall have the power to deploy its forces to an Imperial State only with the permission of the relevant Imperial State unless it is in rebellion.
Section 4 - The Rights and Responsibilities of the Imperial States
Article 1 - The Responsibilities of the Imperial States
a. The Imperial States shall be responsible for the defence of the individual Imperial State.
b. The Imperial States shall maintain a force of 100,000 troops under the Annunia + RecWar system or an equivalent force thereof under another system.
c. The Imperial States shall be required to have a reasonable displacement of their Order of Battle to carry out s.4(1)(a).
Article 2 - Rights of the Imperial States
a. The Imperial States have the right to refuse the Imperial Armed Forces permission to enter into an Imperial State during peacetime.
b. The Imperial States have the right to refuse to deploy their forces to foreign states when the Imperial Republic is not in direct threat.
c. The Imperial States have the right to construct their orders of battle as they see fit so long as they are in compliance with s.4(1)(c).
The Martial Code of Shireroth
A code established by the Landsraad, with the consent of the Kaiseress, for the planning, conduct and prosecution of war and defence of the Imperial Republic and its protectorates.
Section 1 - Introduction
Subsection 1 - Short Title
This Code may be referred to in its short title of the Martial Code.
Subsection 2 - Structure
a. This Code is comprised of four sections, which are then divided into subsections, then into articles and then into numbers.
b. The four sections are:
I. Introduction
II. The Establishment of the Imperial Armed Forces
III. The rights and responsibilities of the Imperial Government
IV. The rights and responsibilities of the Imperial States
Subsection 3 - Amendment and Clarification
a. This Code may be amended by majority vote of the Landsraad or by Imperial decree.
b. It shall be the responsibility of the amending actor (the Praetor or his designated officer in the case of the Landsraad) to ensure that official copies of this Code reflect new amendments.
c. The meaning of specific provisions of this Code may be clarified by a Ministerial Order of the MoMA.
d. Such clarifying Ministerial Orders may always be repealed, reversed or rejected by the Kaiser or Landsraad.
Section 2 - The Establishment of the Imperial Armed Forces
Subsection 1 - Establishment
a. The Imperial Armed Forces are established as the sole body of forces that may use force in the name of the Imperial Government alone.
b. The Imperial Armed Forces shall consist of:
I. The Apollonian Guard, responsible for land warfare.
II. The Imperial Shirerithian Fleet, responsible for naval warfare.
III. The Imperial Shirerithian Air Forces, responsible for air warfare.
c. There shall be a common logistical and medical supply service for all three chains of the Imperial Armed Forces, to be called the Shirerithian Supplies Service.
Subsection 2 - Command and Control
a. The Kaiser shall be Commander-in-Chief of the Imperial Armed Forces.
b. The Kaiser may appoint a Minister of Military Affairs to delegate the control of the day-to-day operations and management of the Imperial Armed Forces to.
I. Upon appointment, the Minister of Military Affairs shall become Lord Marshal of the Apollonian Guards, its Commander-in-Chief.
II. Upon appointment, the Minister of Military Affairs shall be the supreme operational commander of the Imperial Armed Forces subject only to the authority of the Kaiser in this respect.
III. Upon appointment, the Minister of Military Affairs shall be the primary advisor to the Kaiser on matters of military affairs.
c. There shall be a Ministry of Military Affairs that shall regulate the Imperial Armed Forces and Shirerithian Supply Service.
I. The Ministry of Military Affairs shall be subject to the control of the Kaiser, or if appointed, a Minister of Military Affairs. It's powers shall be exercised by the Kaiser or the Minister of Military Affairs.
II. The Ministry of Military Affairs shall be required to maintain the orders of battle for the Imperial Armed Forces.
Subsection 3 - Organisation
a. The Apollonian Guard shall act as the primary organisation for the conduct of land warfare as well as the protection of the Kaiser in peace.
I. The Apollonian Guard shall maintain a force at a minimum of 5,000 troops.
II. The Ministry of Military Affairs shall retain the right, with consultation of the Kaiser, to set the number of men, equipment and other matters relating to an Order of Battle.
b. The Imperial Shirerithian Fleet shall act as the primary organisation for the conduct of naval warfare, retaining small forces for the conduct of amphibious land operations and naval aviation operations.
I. The Imperial Shirerithian Fleet shall maintain a force at a minimum of 1 Aircraft Carrier, 8 Surface Combat vessels and 4 submarines.
II. The Ministry of Military Affairs shall retain the right, with consultation of the Kaiser, to set the number of men, equipment and other matters relating to an Order of Battle.
c. The Imperial Shirerithian Air Forces shall act as the primary organisation for the conduct of air warfare.
I. The Imperial Shirerithian Air Forces shall maintain a force at a minimum of 10 Air Superiority Fighters, 10 Multi-Role Ground Attack Aircraft and 5 Strategic Attack Aircraft.
II. The Ministry of Military Affairs shall retain the right, with consultation of the Kaiser, to set the number of men, equipment and other matters relating to an Order of Battle.
Section 3 - The Rights and Responsibilities of the Imperial Government
Subsection 1 - The Responsibilities of the Imperial Government
a. The Imperial Government is responsible for the defence of the Imperial Republic as a whole.
b. The Imperial Government is responsible for honouring its international treaty obligations in terms of military or logistical support.
Subsection 2 - The Imperial Shirerithian Defence Council
a. In order to further aid the objectives of s.3(1), a council shall be created consisting of the Kaiser, the Minister of Military Affairs and the heads of the Imperial States.
I. The make-up of this Council may also include other Shirerithians at the invitation of the Kaiser.
b. The ISDC shall advise the Kaiser of the Imperial States' military preparedness and shall advise the Imperial States of the priorities of the Imperial Government.
c. The ISDC shall not have the power to order an Imperial State to change its military organisation.
d. The IDSC shall draw up and coordinate defence policy between the Imperial Government and the Imperial States.
Subsection 3 - Rights of the Imperial Government
a. The Imperial Government shall have the right to declare war without consultation of the Imperial States.
b. The Imperial Government shall, in times of war, have the power to direct the forces of the Imperial States in the defence of the Imperial Republic.
c. The Imperial Government shall have the power to deploy the Imperial Armed forces abroad.
d. The Imperial Government shall have the power to deploy its forces to an Imperial State only with the permission of the relevant Imperial State unless it is in rebellion.
Section 4 - The Rights and Responsibilities of the Imperial States
Subsection 1 - The Responsibilities of the Imperial States
a. The Imperial States shall be responsible for the defence of the individual Imperial State.
b. The Imperial States shall maintain a force of 100,000 troops under the Annunia + RecWar system or an equivalent force thereof under another system.
c. The Imperial States shall be required to have a reasonable displacement of their Order of Battle to carry out s.4(1)(a).
Subsection 2 - Rights of the Imperial States
a. The Imperial States have the right to refuse the Imperial Armed Forces permission to enter into an Imperial State during peacetime.
b. The Imperial States have the right to refuse to deploy their forces to foreign states when the Imperial Republic is not in direct threat.
c. The Imperial States have the right to construct their orders of battle as they see fit so long as they are in compliance with s.4(1)(c).
Resolved, that this Landsraad is impressed by the qualities of Her Niftiness; and further resolved that Her Niftiness should rule for many years to come, until the time comes that She is tired of it and/or our opinion on Her Niftiness changes.
Having resolved the disagreements that led to many years of separation and enmity between them; and having repented of and forgiven past transgressions on both sides; and having reawoken and fanned the desire for the United Elwynn enjoyed by their forefathers, the Elwynnese Union and the Imperial Republic of Shireroth hereby agree to reconcile their difference and unite into a single entity according to these terms laid out below.
ARTICLE ONE: The lands and people of the Province of the Elwynnese Union known as Elwynn Proper shall join with the lands and people of the Shirerithian Duchy of Elwynn in establishing one government for them both, under the conditions of this Treaty.
ARTICLE TWO: The Duchy of Elwynn (hereafter "East Elwynn") hereby dissolves itself. All its territories revert back to Imperial Lands; however, all subdivision boundaries, internal noble titles, and internal laws remain in effect by the grace of Her Niftiness the Kaiseress.
ARTICLE THREE: The Crown and Landsraad recognize a new Imperial State, hereinaftercalled the Imperial State of Elwynn, consisting of the lands of East Elwynn, the lands of the Province Elwynn Proper (hereafter "West Elwynn") and South Alalehzamin as marked on Version 14.2.2 of the MCS Map.
ARTICLE FOUR: All citizens of East Elwynn are automatically citizens of the Imperial State of Elwynn.
ARTICLE FIVE: All nationals of the Elwynnese Union are automatically citizens of the Imperial State of Elwynn, subject to the following. Those nationals of the Elwynnese Union with primary residence in territories not being West Elwynn shall choose whether or not to claim citizenship in the Imperial State of Elwynn. And those nationals of the Elwynnese Union with citizenship held in an Imperial State of Shireroth may choose either to retain their citizenship in their original Imperial State or to shift their citizenship to the Imperial State of Elwynn.
ARTICLE SIX: A constitutional assembly will be called immediately in the Imperial State of Elwynn to determine the forms of government in the new entity. Upon the completion of the assembly, the proposed constitution will be put to a vote by the citizens of Elwynn. Any constitution so adopted by two-thirds of the citizens voting during a period of 96 hours will become the official law of the Imperial State of Elwynn. The period until the adoption of such a constitution will be known as the Provisional Government.
ARTICLE SEVEN: The Provisional Government will be marked by the status quo in both East Elwynn and West Elwynn. East Elwynn will continue to be led by Balarak Alaion, who may continue to style himself "Duke of Elwynn", and by the Elwmoot of East Elwynnese. West Elwynn will continue to be led by Jacobus Loki, who may continue to style himself "Prince of Elwynn", and by the Senate of West Elwynnese. Each of these two local governments may continue to pass laws binding only upon its own lands and people in a manner consistent to this Treaty and their own legal processes. Elwynnese Union law will continue to apply to West Elwynn in as much as it conforms to this Treaty, and Duchy of Elwynn law will continue to apply to East Elwynn in as much as it conforms to this Treaty.
ARTICLE EIGHT: The Provisional Government of the Imperial State of Elwynn will be led by Soreaa Isurui, who will bear the style of Secretary of State of Elwynn. She shall chair the Constitutional Convention and handle any day to day decisions of state that may arise which concern the entirety of the Imperial State and not simply either the Eastern or Western half. She shall also hear disputes under this Treaty and make rulings on them. In the event that she is unable to continue as Secretary of State or the Constitutional Assembly loses confidence in her, the Constitutional Assembly shall elect a new Secretary of State subject to same provisions.
ARTICLE NINE: The Elwynnese Union is dissolved.
ARTICLE TEN: The Union Territory of Amokolia is dissolved and its lands are recognised as sovereign and independent.
ARTICLE ELEVEN: The Union Territory of Tirlar is dissolved and its lands are recognised as sovereign and independent.
ARTICLE TWELVE: The Union Territory of Albion is dissolved, and its lands are recognised as sovereign and independent.[/color]
ARTICLE THIRTEEN: At the time of the ratification of this treaty, a general amnesty shall be declared for citizens and nationals of the Imperial Republic of Shireroth and the Elwynnese Union regarding crimes committed as part of the conflict between the two nations. Such crimes shall be immune from prosecution, either by the Imperial Government of Shireroth or by the Imperial State of Elwynn.
ARTICLE FOURTEEN: This amnesty will not restrict the Imperial Republic of Shireroth or the Imperial State of Elwynn from denying citizenship or other rights to those individuals not aligned with either entity at the time of ratification based on actions they committed during the conflict.
ARTICLE FIFTEEN: In addition to the legal amnesty, all individuals on both sides are earnestly encouraged to seek true forgiveness and understanding.
ARTICLE SIXTEEN: The Imperial Republic of Shireroth will grant a forum to the Imperial State of Elwynn. Any member of the Elwynnese Union may petition to have a forum from the Elwynnese Union moved to the Imperial Republic of Shireroth or the Imperial State of Elwynn, which request will be enacted upon approval of the Kaiser of Shireroth or Provisional Government of Elwynn, respectively.
ARTICLE SEVENTEEN: The Imperial Republic of Shireroth accepts an obligation to host for at least three months the forum of any former Union Territory of the Elwynnese Union granted independence in Chapter One of this treaty which neither joins another nation, convinces the Bastion Union to host them separately, nor chooses to create its own forum outside the Bastion. The former Union Territories of the Elwynnese Union are under no obligation to accept this offer, nor does acceptance of this offer necessarily imply any political relationship with the Imperial Republic of Shireroth.
ARTICLE EIGHTEEN: All classified forums of the former Elwynnese Union will be declassified as part of the archiving of the Elwynnese Union. All classified forums of the former Duchy of Elwynn will also be declassified as part of the archiving of the Duchy of Elwynn.
ARTICLE NINETEEN: When all Territories have evacuated the forum and all requested forum transfers to Shireroth have been completed, the forums of the Elwynnese Union will be archived by the Bastion administration.
ARTICLE TWENTY: The main forum of East Elwynn will be archived in accordance with normal Shirerithian forum archival policies. The owners of any subforums on East Elwynn may petition to have them moved to the new Imperial State forum in the same way as described in Article Sixteen.
ARTICLE TWENTY-ONE: All funds belonging to government accounts of the Elwynnese Union will be governed by the Provisional Government and then decided upon by the Constitutional Assembly.
ARTICLE TWENTY-TWO: All military personnel and equipment in allegiance to the Elwynnese Union not associated with a Territory of Elwynn will join the Imperial State of Elwynn.
ARTICLE TWENTY-THREE: While it is recognized that Shireroth cannot be bound by any treaties made by the Elwynnese Union, the Imperial Government of Shireroth affirms its willingness to negotiate treaties on educational, cultural, commercial and cross-border links with the Elwynnese Union’s treaty partners and submit such treaties for ratification in accordance with Shireroth’s constitutional procedures.
ARTICLE TWENTY-FOUR: This treaty will come into effect upon ratification by the Elwynnese Union, the Imperial Republic of Shireroth, and the Duchy of (East) Elwynn. Proof of ratifications shall be sent to Soreaa Isurui.
IN WITNESS WHEREOF, the representatives of the Imperial Republic of Shireroth and the Elwynnese Union have signed this Treaty.
Done at [place] this [ASC] [Elw month] [Elw year].
FOR THE IMPERIAL REPUBLIC OF SHIREROTH
- XX
Kaiseress of Shireroth
XX
Duke of Elwynn
- XX
Prince of Elwynn
XX
Recognising that the Duchy of Goldshire no longer qualifies as inactive under Article V Section D of the Imperial Charter, this Landsraad is resolved that the Duchy of Goldshire be declared active and restored to the status of Imperial State with the full privileges and reponsibilities conferred by Article V of the Imperial Charter.
To all to whom these Presents shall come, we the undersigned Majesties the Rightly Ordained Emperors of the States affixed to our Names send Greeting. Whereas the aforementioned High Contracting Parties did through their various Parlements agree to certain articles of Amity and Alliance between the Imperial Republic of Shireroth and the Safirian Empire, viz. “Articles of Amity and Alliance between the Imperial Republic of Shireroth and the Safirian Empire”.
1. The Protectorate of Safiria Treaty is void.
2. Safiria becomes independent. Benkern as descendant of Kaiser Stan is Grand Duke of Qalani.
3. Safiria will go back to its own color on the MCS map.
4. Safiria can relocate its forum as it pleases.
5. Citizens of one party can apply for citizenship in the other; if they do, they are citizens.
6. Citizenship of one party doesn’t count against the other’s restrictions on citizenship, if any.
7. Neither party will fight the other.
8. The parties will respect each other’s cultures, languages, traditions, and peoples.
9. The parties and their legislatures may modify this treaty upon mutual agreement.
10. The parties will upon agreement ratify this treaty by signing and sealing the original in a timely manner. Then copies will be made for storage in Aňira and Shirekeep.
10bis. This original supersedes any English copies if they differ.
10ter. This original supersedes any non-English copies if they differ.
1. The Protectorate of Safiria Treaty is void.
2. Safiria becomes independent. Benkern as descendant of Kaiser Stan is Grand Duke of Qalani.
3. Safiria will go back to its own color on the MCS map.
4. Safiria can relocate its forum as it pleases.
5. Citizens of one party can apply for citizenship in the other; if they do, they are citizens.
6. Citizenship of one party doesn’t count against the other’s restrictions on citizenship, if any.
7. Neither party will fight the other.
8. The parties will respect each other’s cultures, languages, traditions, and peoples.
9. The parties and their legislatures may modify this treaty upon mutual agreement.
10. The parties will upon agreement ratify this treaty by signing and sealing the original in a timely manner. Then copies will be made for storage in Aňira and Shirekeep.
10bis. This original supersedes any English copies if they differ.
10ter. This original supersedes any non-English copies if they differ.